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« on: October 16, 2018, 08:18:36 PM »
I recently played a game of Mage Wars with freeze conditions. It was a really fun game and I was really able to stack the damage because I was casting Beam and Cone of Frost with both my Siren and Naya.
I was not quite sure when they got removed though. Here’s what the Elementalist rulebook said for Freeze:
A creature with Freeze conditions rolls 1 less die on non-spell attacks. At the end of a creature’s activation, remove 1 Freeze condition from them, if possible. Each Freeze condition on a living creature is also considered 2 damage that cannot be healed. If there are ever Freeze conditions on an object with Burn conditions, remove 1 of each. Repeat this process until there are only Freeze or Burn markers remaining. This is a frost condition and has a removal cost of 2. In Arena, Freeze also grants the Lumbering trait to the affected creature.
So from this I know a Freeze condition is removed after a creature’s activation, assuming they don’t have a Deep Freeze on them. However I also noticed that on the Freeze tokens themselves it says:
Freeze: Remove 1 each reset phase (with a 2 in parentheses). So does that mean that in addition to the Freeze that is removed after a creature’s activation is over, there is an additional Freeze that can be removed by the person that controls the creature by paying 2 mana in the reset phase? Please let me know if I understand that correctly or not, thanks.