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Rules Discussion / Re: Multiplayer game shared health?
« on: February 07, 2015, 12:32:58 AM »
One thing I don't like about shared health is that it makes regeneration a little OP if you allow both mages to contribute to the shared health. One thing I've done with my friends is a house rule where mages all have their individual health totals, but rather than die when one goes to 0 (effectively ending the game), one damage to a mage with 0 health counts as two to the partner.