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Messages - Mika

Pages: [1] 2
1
Resources and Downloads / Re: Wizard and Wizard's Tower Errata
« on: October 27, 2016, 09:31:19 AM »
Quote from: Halewijn
Mika,

If you play with only the core box, or a few expansions, you should simply enjoy yourself and play with a fire mage.  :) The problems initiated with the release of more expansions. With each new expansion, the Wizard gained more tools and became more overpowered. Especially with the release of the Siren, things would have gone out of control. The Siren is a water based mage and the wizard would have been able to use all her tricks. The Wizard was perfectly balanced IN the core box itself.

Only if you want to play competitive with the entire cardpool you should really consider the errata. I for one am VERY happy they did these changes.

Agree with all. Really. And thanks for your words, amigo Halewijn. I hope we will get many new players in Spain (languaje is a big deal here) after the spanish edition, and I will have no problem to teach / play against all them with my Core Box. But dunno, for me MW was perfect beacuse the concept of a 'Closed Game'. Well balanced, and with no the obligation to "subscribe" all months to get the last powerful cards... Definitely has been the biggest change I've seen in the game.

Quote from: Laddinfance
I'm sorry that you disagree with our approach to this issue.
Thank you for taking the time to express your thoughts on this matter.

No. Thanks to you for your kind answer and sorry for my reaction.

Simply I don't understand why all the other people is so happy with this change, but maybe I have to think twice about the good things that will come in the future thanks to this radical errata...

About my feelings with MW:

Rated with a 10 in BoardGameGeek. No discussion about this; simply a masterpiece in my opinion.

I bought the Core Box in 2014. And start learning to master only 2 mages:
(because I'm not collector, neither completist)

Priestess was for me the 1st option. Holy School, angels, the Light... nice! Was a "kind mage" to play vs newbie players, using Guard Angels, defending myself. Lot of Epic games (vs Necromancer) were made with my little princess.

Fire Wizard was my Top One. My strong mage to deal vs Forcemasters, Warlocks & Wizards in really hard battles with agressive strategies.

I left playing MW for some months awaiting the spanish edition. Some days ago, I noticed about the inminent release of DEVIR Edition in November and cheering up to "card players" (Magic, Netrunner, AgoT) to give it a chance playing it vs me.

After posting my feelings about the future of MW in Spain in a spaniard dedicated forum, another user warned to me about the "nerf of the Wizard"... Came back to AW Forum and discover that was true... and everybody happy!

And now?

Have to discard the Fire Wizard. A well thought Spellbook, now is useless, cause lot of spells/equipments are now so expensive. Obviously trained in Wind School has no chance against a FM.

The Priestess, - at least one year ago -, definitely was not an opponent vs Forcemaster or Not-Wind-Wizard, so need another TOP mage. And not very sure if in the future not will see another big "errata" with those TOPs. So atm, I feel sad, and unmotivated with one of my all time favourites games.

Thats all. Sorry if I'm not so happy as most of the users. But Wizard was the versatile option, and now I feel a little bit "forced" to learn to play at least 2-3 more mages.

P.D. Sorry for my english.

2
Resources and Downloads / Re: Wizard and Wizard's Tower Errata
« on: October 27, 2016, 08:08:40 AM »
I was awaiting for the imminent release of spanish edition.
Was prepare to teach to new / young players to know and enjoy this game.
I used only 2 mages: Priestess & Fire Wizard.

What to say... Absolutely disagree with this radical decision.

Now, what will be the next? Forcemaster Errata?  >:(
Because all we know FM is another OP mage... or not?

Maybe was a bit OP, but Wizard was a CORE mage. I bought (to customers or in eBay) some Fire School Cards - Equipment, Spells... separately to inprove a good SpellBook. Now my favourite mage is destroyed.

There was some other options: Mana production, Life points... but no: All other Schools lost.

P.D: Could I ask a errata Card for Wizard and 2 for Wizard's Tower to AW or have to buy another basic box?

3
General Discussion / Re: New Promos!
« on: January 07, 2015, 03:35:16 PM »
Like the "Bind Spirit" -Fast Attack with a big creature vs Holy Mages was the best tact-, and the "Life Link" too.

Still awaiting a "Holy Armor" lvl 1.

4
Alternative Play / MW Thematic - The Battle of the Five Armies
« on: December 21, 2014, 04:35:58 PM »
Allies

Mage:
- Gandalf the Grey (Holy Priestess)

Creatures:
- Dwarfs of the Iron Hills (Dwarf Panzergarde)
- Elfs of the Wood (Knight of Westlock)
- Humans of the Lake (Royal Archer)
- Great Eagles (Guardian Angel)

Characters:
- Thorin (Brogan Bloodstone)
- Bilbo (???) ... Invisible Stalker?
- Beorn (Steelclaw Grizzly)

Orc Army

Mage:
- Bolgo ot the North (Ork Warlock / Shaman)

Creatures:
- Goblins (Alchemist, Bomber, Grunt, Builder & Slinger)
- Orcs *Bolgo's Personal Guard (Orc Butcher)
- Wargs (Timber Wolf, Bitterwood Fox & Feral Bobcat)
- Giant Bats (Darkfenne Bat)

Characters:
- Orc General (Thorg, Chief Bodyguard)
- Trolls (Bridge Troll)

5
General Discussion / Re: Mage Wars on OCTGN
« on: December 14, 2014, 05:27:36 AM »
Nop. But tonight was my 1st duel vs a forum kindly mate.

6
General Discussion / Re: Mage Wars on OCTGN
« on: December 13, 2014, 03:51:00 PM »
Quote from: Mika
:( OCTGN.exe - Assert Failure
Expresion: [mscorlib recursive resource lookup bug]
Description: Infinite recursion during resource lookup within mscorlib. This may be a bug in mscorlib, or potentially in certain extensibity point such as assembly resolve events or CultureInfo names.
Resource name: Word_At

Solved:

1) Open "documents/octgn/config/settings.json"
2) Change the line where it says "UsingWine": false to "UsingWine": true

Now will check it, and next days will find a player  ;)

7
General Discussion / Re: Mage Wars on OCTGN
« on: December 12, 2014, 04:28:57 PM »
Problems to run OCTGN.  :-[

This is the message:

 :( OCTGN.exe - Assert Failure
Expresion: [mscorlib recursive resource lookup bug]
Description: Infinite recursion during resource lookup within mscorlib. This may be a bug in mscorlib, or potentially in certain extensibity point such as assembly resolve events or CultureInfo names.
Resource name: Word_At

See details

8
Mages / Re: Paladin and Siren speculation
« on: December 11, 2014, 09:08:49 AM »
Enti, thats very kind of you.  :)  Thank you very much.

Will check how works the OCTGN... never used before.

But please, remember my conclusion:

Ways to deliver damage with a "Dark Mage / Wizard":
- Attacks
- Creatures
- Curses

Ways to deliver damage with a "Holy Priest/ess":
- Creatures

Because you will be Dispealing Curses / Healing your Creatures, never using useless Attacks.

"Temple of Light" now is useless, never in my Book. Something like "Wizard's Tower" will be much better.

And now, the "Dark creatures" are really good; resilient, regrowth... Same level that "Guardian Angels" or "Knights"... At least give us back the "Air Superiority", but no with the "Victorian Griffin", expensive and not so good, we need something new (and cheaper in Book points / Mana cost):




 ::)

And the Lvl 1 "Holy Armor" (!!!)

9
Mages / Re: Paladin and Siren speculation
« on: December 10, 2014, 05:17:42 PM »
Quote from: V10lentray
That's insane. That leaves you no room for Teleports and Banish.
2 of each if more than sufficient.

Maybe in your game group... we are Xtrem players, check the Warlock's Book before commented.

40 points, a third of my Book, with Incantations:
6x Dissolve (12)
6x Dispel (12)
2x Seeking Dispel (4)
2x Teleport (8 )
2x Purify (2)
2x Minor Heal (2)

And killed by a combination of Curses & hard Attacks (no the useless Pillar of Light / Blinding Flash) which are really cheap for a Warlock / Fire Wizard... the Tournament's typical mages.

Quote from: sIKE
He did say that was how many Curses were in the book, but never said anything about how many were played onto the Priestess...

2 Ghoul Rot on me *1 discarded with 1 of my 2 Purify
1 Poisoned Blood on me *discarded with 1 Dispel
1 Nullify to protect from Dispel on me *1st card was a Decoy, destroyed with my Seeking Dispel
1 Chains of Agony (never revealed, I was stopped in Mohktari, the Great Tree zone)
2 Attacks of Fire (Flameblast) - I had the Dragonscale, 2 copies *1 Dissolved
1 Magebind on me
1 Burn marker always on me thanks to Adramelech's Torment *Dissolved (never discarded, always 2 or 1 burn damage in the upkeep check)
1 Drain Life (final Attack)
+
1 Battle Forge *destroyed by Brogan, with 3 (!) round attacks -horrible dices, btw-
1 Agony on my Guardian Angel -1 Attack dice-
1 Death Link on my Guardian Angel (never revealed)
1 Enfeeble on my Knight Brogan -Slow-
1 Encharters Wardsonte *destroyed by my Angel with Cheetah Speed, after Dispel the Agony -Fast-
1 Wall of Bones protecting the Wardstone from my Royal Archer in Mohktari's zone

He played nice, and I did all that I could. Underpowered vs Dark Mages, believe me; yesterday I fall again, but this time vs a Beastmaster in a long & funny duel, with nice battles of Angels vs Tarok & Falcons, and my chanpion Brogan vs lots of Wolves... I surrender when my Priestess was alone vs too many Creatures, but at least I had my chance to win. Not this time, and pretty sure neither vs the Blasting Banker.

Quote from: Laddinfance
Also, Purify is great against Ghoul Rot and Poisoned Blood.

2x Purify always in my Book. Agree. But he had 4 copies of each Poisoned Curses...
Dark Magic has better Spells, thats my point of view.

10
Mages / Re: Paladin and Siren speculation
« on: December 10, 2014, 12:24:35 PM »
Thanks for answer.  :)

I'm a newbie and I think that MW is a incredible game. Superb.

But. I see how many Mages are comming, and people want more and more.

In my opinion, I prefer 10 Mages nice balanced to 20 with "hard play modes" or "easy wins".

By the moment, only 2 School / Mages tested. 21 duels with my crew:
http://boardgamegeek.com/plays/thing/101721?userid=231831

Blasting Banker is amazing. Well played, almost unbeatable. Ok, nice for a League / Tournament.

But I prefer the "hard way"; As a "defensive player" in all my wargames, I checked the best option, and I founded interesting the "Good Side" with Humans / Elfs fighting together, so Priestess was my 1st choice. Tarkin84, an spanish veteran player, had a lot of nice stuffs / tactics to play in his Blog. And I started testing it. Some of my victories were really fun, and epic too.

But I think, and its my humble opinion, that vs the Dark Magic, Priestess is underpowered; I have to kill enemies with the help of the dices; meanwhile the Curses or Conjurations (Deathlock, Idol of Pestilence, Altar of Skulls) kill you / your creatures doing nothing; so here we have a big problem! I want to play with my Priestess, but having real chances to win!

Btw: Lots of Curses & a pair of Wardstones / Wall of Stones. Thats the "easy way" I mentioned.
The "good guys" are f*cked :| , but will be pleased if you link me a "Holy vs Dark" duel...

Thank in advance and sorry for my opinions.

Quote from: sIKE
15 Enchantments on your mage? You can only have one of each type of Enchantment one your mage at the same time. [mwcard=MW1I08]Drain Life[/mwcard] costs 12 Mana for 5 Dice and [mwcard=MW1I17]Minor Heal[/mwcard] only costs 5 so Dispel the [mwcard=MW1E31]Poisoned Blood[/mwcard] and Minor Hear for a total of 10 Mana vs. his 17 Mana spent.

No! Sorry for my english  :-[ We know the Rule about same enchatments on the same target.
Thats the Curses I found in the Warlock's Book (we are friends, we are testing our Books).

Quote from: sIKE
Go meta against this book. Pack a bunch of Dispels, Seeking Dispels, Dissolves, and Reverse Magic's. Bring out a couple of Bigs with good timing like [mwcard=MW1C06]Brogan Bloodstone[/mwcard] and [mwcard=MW1C31]Samandriel, Angel of Light[/mwcard] and for fun bring along a couple of Wands and put a throw away spell (Minor Heal) on it to bait out a Dissolve. Live with the curses other than Poisoned Blood(it goes immediately) put on a [mwcard=MW1Q23]Regrowth Belt[/mwcard]. Keep your creatures on him I bet you it will not take long for him to get out of Cursing range. When you get a good amount of Damage on him face down a Reverse Magic on yourself (if you have time a [mwcard=MWSTX1CKE04]Enchantment Transfusion[/mwcard] will let you shift it to a different creature targeted by the Drain Life even).

Just some thoughts...

Actually 6 Dispels, 6 Dissolves & 2 Seeking Dispels in my Book. 28 points for my defense.
I dont like "Reverse Magic", because you can't decide when to play it. 
And yes, I assume there will be a lot of good tactics against the Necros / Wizards / Warlocks, just remembering to our Designers, that today the Holy school need a little buff.

11
Mages / Re: Paladin and Siren speculation
« on: December 10, 2014, 10:40:50 AM »
Yeah! And only for 6 points on my Book; Just removing 2 Guardian Angels,
and I will be safe... or better I will remove all my Angels and take a pair of "Purges".

Thats exactly what I'm asking; If Holy is a Defend school, provide "defend spells" at reasonable cost!

Why release 18 Mages if all we know that "solitaire play" with Warlock & Wizard is the best option?

12
Mages / Re: Paladin and Siren speculation
« on: December 10, 2014, 07:58:34 AM »
This morning my Priestess has been totally defeated due a Warlock with 4 Poisoned Blood, 4 Ghoul Roots, 5 Agony, 2 Drain Life... Many and really hard "Dark Spells" agains useless / soft "Holy Spells". Thats the actual situation; lets play all Necromancers or 'bad guys'.

Think about the level 1 "Holy Armor" (+2 armor plus defense againts the Curses of the Warlock / Wizard / Necromancer) or not any chance to play against them.
"If the owner of this armor is the target of a Curse or a Dark Enchantment / Incantation, the caster must pay +2 mana."

Holy school need a full review. Not only hard nerfs with the Temples.

Thanks in advance.

13
Player Feedback and Suggestions / Re: Spanish names for mages
« on: December 09, 2014, 09:41:42 AM »
Priestess = Sacerdotisa
Priest = Sacerdote
Paladin = Paladín
Siren = Sirena

Alquimista, Hechicero, Brujo, Nigromante, Mago, Druida, Señor de las Bestias, Ocultista, Vidente, Oráculo,...

14
Mages / Re: Paladin and Siren speculation
« on: December 07, 2014, 04:26:47 PM »
No idea about the Siren, sure will be an exotic Mage, but not really interesant for me.
The Paladin, sounds a Holy school Warrior with Lvl 1 War school, and triple for Dark school.

But as a "Holy Player" I would like to find in the new 'PvS' expansion:

- A decent "Holy Attack Spell". Agree with that about we are "Defend players", but vs the Nigromantical "Idol of Pestilence", "Deathlock" or "Altar of Skulls" Conjurations & their Resilient Creatures, we need urgently an Attack of 4+ dices. "Pillar of Light" or "Blinding Flash", are simply useless.

- A "Holy Wall", something like "The Gates of Asyra" in order to made more tactical our battles, without need to pay 4 points (the cost of a wall of rock / steel wall) in our books. Really an Elf Mage can't cast an economical wall??

- A "Holly Armor". Value 1 hauberk to protect our Mages in a cheaper way.

Today we found
Nature school: Bearskin (1)
Holy school: --
Dark school: Demonhide Armor (2)
Mind school: --
War school: Harshforge Plate (2) *exclusive WL
Arcane school: well, Wizards have those options:
Fire school: Dragonscale Hauberk (1)
Wind school: Storm Drake Hide (1)
Wind school: Wind Wyvern Hide (1)
Water school: --
Earth school: --

So, please, think about this specially now, with the new Water & Holy Mages.

Thanks in advance.

15
Rules Discussion / Re: DvN rules questions
« on: December 06, 2014, 12:23:40 PM »
Understood. Better a pair of "Wand of Healing" in our Book...

Very kind of you, sIKE  :)

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