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Messages - Sago83

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1
Spellbook Design and Construction / Re: Druid test
« on: December 10, 2014, 09:34:50 PM »
....

And yes you are right, I am not using my spanwpoint in the second turn ... Maybe I deploy a vine snapper ...

The teleport  will be use to move my rooted creatures that way  they will have a bigger action area , the third teleport is there in case I need to run in one turn or need to move more that one creature....

2
Spellbook Design and Construction / Re: Druid test
« on: December 10, 2014, 09:26:56 PM »
Hello there...

I am thinking to remove the mana flowers and replace them with 1 tanglevine and 1 seedling pod, and with - 1 baraking and removing the druid's ring maybe like you said  put 2 force push , I have to see how to integrate a rouse of the beast in the speelbook but it is  not a bad idea ...

I have an intercept creature, Togorath I want stand it beside of my tree and me  ...

 Thanks for yours comments.

3
Spellbook Design and Construction / Druid test
« on: December 10, 2014, 02:38:05 PM »
Hi hi ,  i'm creating  a new Druid's Spellbook, in this moment look like this:

[spellbook]
[spellbookheader]
[spellbookname]Druida Test 1[/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x  Acid Ball[/mwcard]
[mwcard=MWSTX1CKA01]2 x  Surging Wave[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j15]1 x  Mohktari, Great Tree of Life[/mwcard]
[mwcard=DNJ08]2 x  Seedling Pod[/mwcard]
[mwcard=mw1j22]1 x  Tanglevine[/mwcard]
[mwcard=DNJ12]1 x  Vine Tree[/mwcard]
[mwcard=mw1j13]2 x  Mana Flower[/mwcard]
[mwcard=DNW01]2 x  Bloodspine Wall[/mwcard]
[mwcard=DNJ10]2 x  Stranglevine[/mwcard]
[mwcard=DNJ03]1 x  Etherian Lifetree[/mwcard]
[mwcard=DNJ06]2 x  Nightshade Lotus[/mwcard]
[mwcard=DNJ02]2 x  Corrosive Orchid[/mwcard]
[mwcard=DNJ09]1 x  Samara Tree[/mwcard]
[mwcard=mw1w04]1 x  Wall of Thorns[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC18]1 x  Togorah, Forest Sentinel[/mwcard]
[mwcard=DNC20]3 x  Vine Snapper[/mwcard]
[mwcard=DNC21]2 x  Thornlasher[/mwcard]
[mwcard=DNC10]2 x  Raptor Vine[/mwcard]
[mwcard=DNC06]1 x  Kralathor, The Devourer[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=DNE01]2 x  Barkskin[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=mw1e02]2 x  Block[/mwcard]
[mwcard=MWSTX2FFE04]2 x  Brace Yourself[/mwcard]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e36]2 x  Rhino Hide[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ04]1 x  Druid's Leaf Ring[/mwcard]
[mwcard=mw1q19]2 x  Mage Wand[/mwcard]
[mwcard=DNQ08]1 x  Vinewhip Staff[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i07]3 x  Dissolve[/mwcard]
[mwcard=mw1i28]3 x  Teleport[/mwcard]
[mwcard=DNI04]1 x  Renewing Rain[/mwcard]
[mwcard=DNI02]2 x  Burst of Thorns[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


Well  the Start is something like this:

1  Mana : 19 ( Druid)
-Deploy: Vine (-0)
-QS:Samara's Tree (-7 , Treebond)
-FA: Vine tree (-9)
2  Mana 13 + 1(Samara) + 1(Vine) = 15
-Deploy: Vine , Vine -1, Seedling pod -3
-QS: Meditation Amulet -4
-FA: Meditar +3
3 Mana 19+2(Vine)+1(Seedling)+1(Samara) = 23
-deploy: Vine , Vine -1 , Sedling Pod -3 , Vine Snapper - 7
-QS : Mage Wand with Teleport( -5)
FA: Meditate (+3)
4 20 +1(Vine)+1(Samara)+1(seedling)+1(Seedling) = 24
.
.
.

What do you think about this Spellbook..???



4
Spellbook Design and Construction / Re: Necro -Rise of Zombies
« on: October 13, 2014, 02:38:58 PM »
hmmm... my math is the same that yours ...  but i only write de cost  and  in the Chnlg  the total  that i have...

At the end as the same:

Yo are Rigth ,  with this  start i save one mana ... this one is better..

5
Spellbook Design and Construction / Necro -Rise of Zombies
« on: October 13, 2014, 01:27:33 PM »
Hi .

Well i have seen that the Necro is So Slow and the rush mages almost always win to him.

When i look the creatures for the Necro  i believe that the Zombies be Better that skeletons, yes i know that the skeletons are most fast and we can reconstruct, but they don't resist much damage. Instead the zombies  are Slow and maybe don't do it a lot of damage but they are resilient ( they can't receive a normal damage, only  criticals damage)

Well looking that, i think that my Spellbook  can be  effective when i am playing versus a Rush Mage.


[spellbook]
[spellbookheader]
[spellbookname]NecroZombie[/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX2FFA01]2 x  Devil's Trident[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=DNJ13]1 x  Ziggurat of Undeath[/mwcard]
[mwcard=DNW02]2 x  Wall of Bones[/mwcard]
[mwcard=mw1j11]1 x  Idol of Pestilence[/mwcard]
[mwcard=DNJ04]1 x  Graveyard[/mwcard]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=mw1j12]2 x  Mana Crystal[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC22]2 x  Zombie Brute[/mwcard]
[mwcard=DNC19]2 x  Venomous Zombie[/mwcard]
[mwcard=DNC08]2 x  Unstable Zombie[/mwcard]
[mwcard=DNC12]2 x  Shaggoth-Zora[/mwcard]
[mwcard=DNC09]1 x  Plague Zombie[/mwcard]
[mwcard=DNC24]1 x  Zombie Minion[/mwcard]
[mwcard=DNC23]6 x  Zombie Crawler[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e31]1 x  Poisoned Blood[/mwcard]
[mwcard=mw1e02]2 x  Block[/mwcard]
[mwcard=mw1e27]1 x  Marked for Death[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ02]1 x  Death Ring[/mwcard]
[mwcard=DNQ03]1 x  Deathshroud Staff[/mwcard]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=MWSTX1CKQ01]1 x  Sunfire Amulet[/mwcard]
[mwcard=mw1q18]1 x  Mage Staff[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=DNQ05]1 x  Libro Mortuos[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=DNI01]2 x  Animate Dead[/mwcard]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=mw1i06]1 x  Dispel[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[mwcard=DNI06]3 x  Zombie Frenzy[/mwcard]
[mwcard=MWSTX1CKI01]2 x  Drain Soul[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


Well the three first rounds are:

1.- chnlg: 20
quick: Libro (-10)
full: Crystal mana (-5)

2.- chnlg: 16 +1
dpl: Zombie Crawler (-4)
quick: battle's forge (-8)
full: Crystal mana (-5)

3.- chnlg: 12+1+1
dpl: Zombie Crawler (-4), Meditation Amulet (-4)
quick: Death ring (-5)
full: Meditate (+3)

Well after this point the actions depends of the opponent's play...

What do you think about?

6
Spells / Re: Enchatment's WardStone
« on: October 10, 2014, 01:53:26 PM »
Thanks a lot Wildhorn and Sailor Vulcan ...

7
Spells / Re: Enchatment's WardStone
« on: October 10, 2014, 01:37:22 PM »
Yes i Know that, but if you can't pay this cost is prevented the destruction of the enchantment...

The question is, if i have two Wardstone in game the cost that the my opponent pay is +4?

8
Spells / Enchatment's WardStone
« on: October 10, 2014, 12:21:57 PM »
Hello , this one is my first post, i have time  looking the  forums and playing  but in this time i don't see the answers for my doubts ...

I have a  Spellbook that it's  based in  enchantments and for prevent  that the opponent dispell me i use a [mwcard=MWSTX1CKJ01] Enchanter's Wardstone[/mwcard] ,,,

My question is , if i have more that one  Wardstone this stack theirs abilities??

PD: sorry for my english , i know it is no the  better

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