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« on: September 19, 2014, 12:42:44 AM »
Skellectons have reconstruction spells. Demons are alive though, they bleed just like the rest of the living creatures. I think they should be able to be healed, but as far as renewing rain, the healing springs, healing charm, and clerics, I think they should not receive any healing.
Vampirism is awesome, but I think it should be rounded down on the dice not rounded up half the damage. I also think that it should have a high magebind cost. see also below a comment on vampirism
I only have three issues with healing powers:
1) there should be more plant healing spells that the druid and beast masters could take advantage of. I mean regenerative is nice, but if you're facing a warlock as a druid you need a little more help.
2) Second, I think there should be a conjuration that can repair nonliving (but not undead) creatures. Like a mechanic, reconstruction circle, or factory repair station. That way you can walk Talos, Jellys, or incorporeal creatures there and spend an action to heal them.
3) I think that making a blood demon is over rated. I would be far more appealing to it if they gained the vampirism trait when they become blood reapers. (Also why doesn't the werewolf pet have regenerate or a vampiric trait??)