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Messages - paulgrogan

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League / Tournament Play / Re: UK Players
« on: April 03, 2013, 10:24:29 AM »
I'm down in Sunny devon.   Live in Cullompton, game mainly in Exeter.

2
Rules Discussion / Re: Counter strike when dead
« on: April 03, 2013, 10:07:01 AM »
High Elf guard sounds good.   Thanks for the explanation of the mechanics.  

I think last night I had a skeletal sentry on guard.  Dead dude with a sword.   Along came some small flappy creature, bat or bird or something.  I was on guard.  I just couldnt get it in my head that I wouldn't be able to swing at it whilst it was attacking me. If I just get my head around it being a 'counter' strike - it happens AFTERWARDS - that might do it :)

Or say to all MtG players that even when you are on guard, the attacking creature has first-strike.

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Rules Discussion / Re: Counter strike when dead
« on: April 03, 2013, 07:57:25 AM »
Good to know it is being talked about.   One thing that really impressed me with this game (and it takes a lot to impress me) is that everything made logical sense.   I first looked at the Demonhide armour, at all the keywords and went "WTF?"   But then, when I thought about it, read all the keywords, it all made sense.  If you just imagine that I have armour with spikes on and anybody hitting me with a melee attack, which actually hits me will get spiked back - simples.

This is a story I use when demoing the game, to explain how all of the keywords make logical sense.

Counterstrike however as I said earlier is the one that gets me.  But if you're suggesting that damage barriers should also not work, that's even more wrong IMO.  I've got my spiked armour on - you come up and hit me.  My spikes are spiking you at the same time, they dont jump out at you afterwards.  Even if you say "The mage is dead, so his magic summoned armour disappears", it was there when you hit me..

It's like walking into a fire and then putting it out with a bucket of water.  You've put it out, yes, but it would have hurt you whilst you were doing it.

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Rules Discussion / Re: Counter strike when dead
« on: April 03, 2013, 03:07:19 AM »
this should be in the FAQ somewhere.  We had to google BGG to get the answer.

 I can honestly see it both ways.  However, my gut feeling is that counter strike would occur at the same time.  I'm imagining me being on guard.  The flying creature swoops down to attack.  I stand there doing nothing, waiting for it to hit me.  Ad then afterwards I hit it back.  Seems wrong.

Even without flying, the way I picture counter strike is that whilst the enemy is hitting me, I'm hitting back.  Not just stood there waiting for him to stick his sword in me, and then when he is done, I hit him back afterwards.

It appears though that this is the rule so I'm going to have to get my head re-tuned. :)

5
Rules Discussion / Counter strike when dead
« on: April 02, 2013, 06:06:44 PM »
Sorry if this has been asked before, I looked in the rules section and couldn't find it.
I also have no idea why this question hasn't cropped up before in the 8 or so games I've played, but it did occur tonight.

We did find a thread on BGG which Bryan replied to though saying that if a creature is killed, damage barriers still count but counter strike doesn't.  We scoured the rulebook for this and couldn't find anything, but it's such a big thing, I was expecting it to be present in the forum here.  Looks like the FAQ entry is empty.  I thought this one would definitely be an FAQ.

The way I saw it is that when you are on guard, or you have counter strike, you are hitting them whilst they are hitting you.  Ht it seems the ruling has gone the other way, and if the attack kills you, no counterstrike.

6
Strategy and Tactics / Re: More newbie help
« on: April 01, 2013, 05:26:47 AM »
Quote from: "sdougla2" post=10189
Huh, I didn't realize that apprentice mode only used half of a board. That makes Lightning Bolt a much stronger opening.


Thanks for the extended reply.  I do plan on getting out of apprentice mode as soon as possible.  Good to know that this tactic isnt broken for the main game :)

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Strategy and Tactics / Re: More newbie help
« on: April 01, 2013, 05:25:33 AM »
Quote from: "DarthDadaD20" post=10187
You could use Blocks on your mage for the wand to buy you time... And sleep is target Non-mage creature.


Yep - it was my creature he used sleep on.

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Strategy and Tactics / Re: More newbie help
« on: April 01, 2013, 03:41:38 AM »
Just the apprentice decks at the moment, so sorry, I have no idea what a Necropian Vampiress is :)

In our last game, he got initiative.  Quick casted a wand, and then on his turn, hit me with it - I was stunned, no chance of summoning a creature!  Two turns later, I still hadnt summoned anything, but had lots of mana.

Then I managed to summon something finally, when his bolt didnt stun me, but he put that to sleep right away.  Since the only way to wake up the sleeping creature would be to deal it damage, I couldnt do this without summoning another creature (which I tried, but was stunned again), or hitting it myself (which I couldnt do as I was stunned).

Yes, I could have just started quick casting spells, I did actually put Mage Bane and Ghoul Rot on, but I died having only done about 8 damage to him.

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Strategy and Tactics / More newbie help
« on: April 01, 2013, 01:58:40 AM »
First of all, I'm loving the game still.  Played about 8 games now, still just in apprentice mode as I'm still teaching new players.  But it's all still good.


Some early comments if people can help me out.

Playing against the wizard.  First turn, he summons a wand and puts a lightning bolt in it.  Then proceeds to keep blasting me every turn, often stunning me, meaning I can only cast quick spells.  I was playing warlock and he stayed at range 2 so I couldn't do explode or drain life.

Any tips?


Secondly, as the priest, cards were played that made the zone super safe, so the priest never left that zone and would not leave.  The other player would have been severely disadvantaged by moving in there, so the game ended up in a bit of a stalemate.

Thanks all

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