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Messages - Black Magic

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1
Spells / Re: Togorath , a big fake?
« on: June 04, 2014, 06:55:10 PM »
Yeah, you cant Treebond with him. But he is still an amazing defender et he will see more plays in druid build to protect the Vine Tree with all the fire stuff coming in FiF

welp scatch part of that, still learning :P My and my friends bad, tree bond the tree right, right?

I will nonetheless play him for the other reasons.

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Spells / Re: Togorath , a big fake?
« on: June 04, 2014, 12:26:58 AM »
Togorath is good. Maybe the imagery of the LOTR and Treebeard smashing stuff is what has skewered perspectives :P

Expensive yes. Slow yes. Is he a standalone offensive wincon? No. (Though you might be forgiven for thinking he looks like one) So if this is the bad where is the good?

He is purely a defensive/support unit. He defends dominates a zone or supports an offensive by absorbing enemy actions through Vigilance/Intercept. Against wolf packs/blobs/+2 decent fliers I look no further than Togorath. He controls what hits you take and and takes a lot of them.

Unmentioned so far (i think) is the Lifebond ability if you Treebond with Togorath, which you are going to do every time. Suddenly he is capable of healing 4 health a turn! Lifebond 2 Regenerate 2. Put Barkskin on Druid now nobody is even loosing health. He and the Druid can tank a lot and i mean a lot of damage this way.

ahh wouldn't that be nice...:(

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Spellbook Design and Construction / A Druid for All Seasons Vol.1
« on: June 04, 2014, 12:05:39 AM »
Time for some Druid loving...she’s just so damn different and interesting. She also does a lot. She can control vast amounts of the board, her generic creatures have good cost/attack efficiency amd lots of triggers to consider at all stages of a given turn. Most importantly she is capable of all sorts of shenanigans through her power and unqiue casting 'Vine casting'. In short she's ready for all seasons...here it is

If you find my mentioning of the rules of the Druid patronising (which many of you will be familiar with) please don't! When i first started playing Druid she was pretty damn confusing to me! So I hope this can be helpful to first time Druids...

HELP! How do i do spoiler tags...is it not [spoiler] [/spoiler]?

note: all card types are ranked in importance descending down the page. The complete expectation is creatures that are grouped roughly in type/cost descending

[spellbook]
[spellbookheader]
[spellbookname][/spellbookname]
[mage]Druid For All Seasons Vol 1[/mage]
Mage [mwcard=DRUIDABILITYOUTLINE]Druid[/mwcard]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]4 x  Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ12]1 x  Vine Tree[/mwcard]
[mwcard=DNJ06]3 x  Nightshade Lotus[/mwcard]
[mwcard=DNJ02]2 x  Corrosive Orchid[/mwcard]
[mwcard=DNW01]3 x  Bloodspine Wall[/mwcard]
[mwcard=mw1w04]1 x  Wall of Thorns[/mwcard]
[mwcard=DNJ10]2 x  Stranglevine[/mwcard]
[mwcard=mw1j22]3 x  Tanglevine[/mwcard]
[mwcard=mw1j13]1 x  Mana Flower[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC21]4 x  Thornlasher[/mwcard]
[mwcard=DNC20]4 x  Vine Snapper[/mwcard]
[mwcard=DNC10]4 x  Raptor Vine[/mwcard]
[mwcard=DNC17]1 x  Tataree[/mwcard]
[mwcard=MWSTX1CKC09]1 x  Giant Wolf Spider[/mwcard]
[mwcard=MWSTX1CKC06]1 x  Guardian Angel[/mwcard]
[mwcard=mw1c36]1 x  Tarok, the Skyhunter[/mwcard]
[mwcard=DNC06]1 x  Kralathor, The Devourer[/mwcard]
[mwcard=DNC18]1 x  Togorah, Forest Sentinel[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e29]1 x  Nullify[/mwcard]
[mwcard=DNE01]1 x  Barkskin[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ04]1 x  Druid's Leaf Ring[/mwcard]
[mwcard=DNQ08]1 x  Vinewhip Staff[/mwcard]
[mwcard=DNQ06]1 x  Mohktari's Branch[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i12]4 x  Force Push[/mwcard]
[mwcard=mw1i23]3 x  Rouse the Beast[/mwcard]
[mwcard=DNI02]4 x  Burst of Thorns[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=DNI04]2 x  Renewing Rain[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


Game plan: The druid is capable of great amount of versitility. She is inhertlly capable of board control and two of the most diverse spawn point in the game, Vine Tree (imho) and herself! She has the ability to cast Vine spells anywhere on board so long as you sacrifice a Vine Marker. Importantly Vine Makers ensare enemies in the same way that moving into or from an enemy creatures zone does. This build focuses on enhancing these abilities:

*Opening with tempo/board control
* Aggro gear shift
* Answers to a variety of threats

An alleged weakness or complaint of the Druid is that plants can be avoid therefore they are potentially useless. Not enitrely true. Using actions with out of postion trees (ala guard) can gain the action advantage, no creature is really out of play even if it becomes out of position. Given her creatures are pretty cheap don't feel shy about dropping them down.

Each "out of postion" creature is always a pontenial ambush (lasher/force push) and one less square for the enemy to move into or through.

To summarise: No range limitation on Vine Spells, constantlly lumbering enemies, board control, suprise attacks, fortified postions...there is a lot going on for a Druid in her own right.


A select choice of 1 ofs makes up an 'answer package'.

Card choices for the sake of discussion:
Nightshade Lotus/Orchid: Probally two of the best reasons to play Druid. Cast sleep or disolve (albeit expensive) to any zone. Use force push/thornlasher to bump a creature into place.

Thornlahser: Should you run 4 rooted, low damage dealers? Hell yes. Snatch can be used for the offense (to draw them in) it can be used for defense (pull away) as well. Fun plays involve pulling through walls (bloodspine) or into a posion gas cloud of which Thornlash regens 2.

Tataree: For me the quick cast and the action action advantage is the key reason i run it. Healing, mana ramping is good too.

Wolfspider: A new addition to try again...it fits the all seaon theme. Big attacks with Whipvine/stangle&tangle/plus and its ability to tangle non-gaurding fliers makes it useful.

Tarok/Angel: Tarok for offense. Angel for defense.  Angel for rear gaurd against  divine intervetion/teleport suprises as you know...gaurding stuff. Conjurations stranglevines/tangle vines/posion gas cloud especially. I'm not sure if Tarok is good without buffs

Togorah: Most certainlly not a fake but he is not a unit to attack with alone. He is great on the defense and absorbs enemy actions on the offense to support other creatures work. Hard to move into postion but he is the ultimate for tanking and action control.

Potential Cuts/Inclusions:

As always. Is there something obvious that i'm not able to deal with in the current build?

-1 Wolf Spider, you are on notice pending performace. Watch this space...
-1 Tarok, tbh never used him too much, lack of buffs not so good?
+1 Vinewhip staff, for the sake of redundancy? Is there merit redundancy...Vinewhip is pretty useful
+1 Poison Gas Cloud, despite mentioning it im not running it (right now). I endose the card full for Druid and this build but Guard Angel forced some things out.....Gaurdian Angel and Poison Gas cloud also have nice synergy...hmm
+1 Teleport, because it's teleport?

Match Reports (coming soon)

OCTGN Replays (coming soon when my own pc is fixed)


4
This questions feels tantamount to asking how long is a piece of string. There are tons of choices and it depends on builds but what non nature inclusions do you like to complement the Druid?

To help narrow things down:
*Are there any spells, outside of nature, you think the druid has to have? (outside of the typical reccomendation of boots/Dragonscale/teleports etc)
*What spells help the Druids typical strategies?
*What spells make up for the weaknesses of the druid
*What crazy combos or choices do you like to throw into a druids book?

Cheers! And please be gentle it's my first...

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