5
« on: May 05, 2014, 10:46:47 PM »
Hello Artisans of the Arcane,
I just made the foolish decision to load up on Mage Wars supplies to bring this game to my play group. My group is full of reformed Magic players and several Pathfinder/Second addition D&D players. I got some great advice about introducing the game first in the apprentice format. So that is the plan but everyone is excited and looked over the online walk through so I am certain we will be onto full games by the end of our first game day.
Long winded background to ask what are the general rules to building a spellbook. My group is very good about net net "booking" prebuilds. I have seen posts about auto include spells and that is not what I mean. I what to know what is a general breakdown of spell types to make a good book. As an example you need 4 armours, 3 - 5 creatures, 6 attack spells, etc.
I'd like a general rule set so we can pit our own wits against each other if that makes any sense. But some general rules so everyone ends up with a functional book until we learn enough to really specialize. The fun of this is going to be growing with the group in skills and figuring out what wild combos work or don't.
If the rules differ per Mage is fine, but again I want to emphasize I am not looking for spell lists but general formatting rules.
Thank you for sharing your knowledge.