November 22, 2024, 10:22:23 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Tauwolf

Pages: [1]
1
General Discussion / Re: So we're getting miniatures eh?
« on: March 20, 2014, 03:27:37 AM »
Just this past week I picked up about a dozen different mage-y minis from the Reaper Bones line of minis, for $2-3 apiece. Played with them for the first time yesterday and loved it. Frees up a ton of space in the zone and just adds a ton of character to the game.

2
Rules Discussion / Re: Movement and planning confusion
« on: March 14, 2014, 11:09:14 PM »
I tend to explain creature actions this way to new players. Think of each creature action as having three steps.

Step One: Activate the Creature (flip the action marker over).
Step Two: Move the creature if desired.
Step Three: Take an action. You may only take a full action if you did NOT move.

Every creature has only one action marker, including your mage. Therefore, each creature only gets to take one action on their turn, which occurs in Step Three listed above.

In addition to the action markers, your mage has a Quick Cast marker. This is NOT the same thing. The Quick Cast marker allows you to cast a single quick action spell. It doesn't do anything else. You may use the Quick Cast marker during either of the two Quick Cast Phases, or before or after ANY friendly creature's action.

You can thus use the Quick Cast marker even if you aren't taking any actions with your mage that turn. You may be using a Knight instead. However, you must use the Quick Cast marker either before or after the creature acts. You can not use it during the creature's action. For example, you can not move, Quick Cast, and then guard. You could however, move, guard, and then Quick Cast.

Excellent explanation!

Pages: [1]