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« on: November 18, 2015, 02:05:18 PM »
Maybe I'm just beating the dead horse here when i reiterate that NPE's are purely subjective. This acronym comes up in my gaming group occasionally and it's almost never for the same reason. One guy in the gaming group just doesn't like losing. He's a Min/Max player and will use what can be considered cheap(or cheese depending on the game) to ensure his victory. However this same guy will consider the rare game where he loses to a better player to be an NPE. Inversely a number of players don't like playing against the min/max player to avoid an NPE of their own because they no going in that they will probably not win.
Disclaimer: I have not tried out Academy.
However from everything I've read in this thread so far it sounds like a standard Mage Wars release. The two mages in a single box are usually Hard counters to one another. It was seen with spells that were in FvW as well as DvN. Whats the easiest way to hard counter a swarm deck other than mass clearing spells. Resource denial. Since this game removes the spatial element of area movement/control, It seems the only right that to avoid a creature is to deny its use, be it from getting summoned or stalling it for a turn.
What I've also gathered from reading this thread is that everyone's experience with the game has been different. A group of players have found that the while the wizard has been given mana denial it has not been enough to stop some of the dodgy creatures of the Beastmaster. But on your end it has resulted in a restriction of the Beastmasters abilities. What you are seeing as a possible NPE for new players is something that can't be helped because of just how subjective NPEs are.
While Academy is the simpler of the two(Arena and Academy) its still a Mage Wars game. That thus makes a strategic card game with a large card pool. These kinds of games are always going to have a steep entry curve because deck building and learning the card pool are an element of both casual and competitive play.
I would also have to disagree with your view that Academy is introduction to Mage Wars Arena. It is itself a standalone game. There is no reason any player has to graduate to the larger version of the game. The introductory books should hold a little bit of all elements open to that mage, for introductory purposes, while still having a focus one strategy that a player can see and plan accordingly. Until i get my hands on a copy of Academy I cannot completely confirm or deny the validity that the game has some unbalanced elements in the starter books, but judging from the myriad of reports that it can go either way it seems that they are.