@Schwenkgott:
I think a priestress with a temple of asyra, some knights for guard action, valshalla and some clerics would bring you in a world of pain.For a little while I abandoned the Beastmaster because I had a few bad games against Priestess. She has one of the better economies (Temple + Cleric), and some very good creatures, including flyers, archers, and guards that can one shot an unbuffed bird. I've also found a heal at just the right time can be very frustrating in throwing off combat math (much like Etherian Lifetree messes with it).
I think Valshalla might be overkill/too expensive/Banish bait, but I agree the rest of it may be very well positioned.
A Warlord with a fast Crimson with akiros favor could have the same effect: A dead falcon every round.Sorry, I looked at the Spell Database, and I can't figure it out. What is Crimson?
@RingKichard:
I'm a bit amused that your PlanA/PlanB called for Ooze vs. double move. Aviary was always double move, with Lair only revealed on final quickcast. Obviously, this might not have been what you meant, or could be adapted to with a game of testing, but funny all the same.
(Good catch jacksmack!)
@Biblofilter & Boomfrog:
Yeah, building a Mana Crystal or Battle Forge at NC/B2 to block the Lair is interesting. The down side is that it's going to take a bunch of "free" hits from birds as they go from the Lair location to B2 to get in position to attack NG/A1. However, I think it's generating mana (and tempo in the case of the forge), as well as life, and could be worth it. Clever tactic, whether it turns out to be good enough or not.
I wonder if it's better to put the Lair at FC/B3 or A3 after that? (Assuming Beastmaster stats at C4 here.) I guess probably A3 since A1 is still within 2 moves, and everywhere is within 4 moves.