If you have short to answer questions about OCTGN feel free to ask them here. If youre looking for in-depth discussion about common play conventions maybe the rules subforum is the best place to ask?
Thanks, I'll stay here and try to keep em brief. ^^
Mechanical questions are mostly about handling Enchantments.
- Is there a better/built-in way to cast them other than moving the face down planned ones over and manually subtracting 2 Mana?
- How does one suppress the reflex to double click for casting/processing one gets from casting other cards? That reveal can be awkward. >.<
- Is there a way to actually attach enchantments to their targets? For now, I can only find drawing a box around them to activate them all, then moving that group. Every. Time. I'm pretty sure I saw group movement without the box in some video or other though, so maybe I'm just missing something.
Convention question:
Usually you know/expect full well that you're facing a nullify/block or defense etc and are deliberately trying to draw that out, so will wait for flip/noflip confirm before proceeding in relevant situations. What if you forget? Just roll back to fix it, ignore rolls, and too bad about any inadvertently revealed information?
Semi-mechanical follow-up to that:
Also, any user-friendly way to communicate these things with button press chat outputs (like the "is done" ctrl right) or HUD displays or something? With chatbox being active killing the game interface, the whole affair seems incredibly onerous imo.