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Messages - Kohlz

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Spells / Re: Psychic Immunity: Benefits
« on: December 15, 2013, 01:52:04 PM »
And what do you recommend to make the most of the Psychic Immunity trait and Zombies in general?

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Spells / Psychic Immunity: Benefits
« on: December 15, 2013, 12:08:39 PM »
Having the Necromancer as my favorite, I have an important question: what benefits do my undead creatures have with the Psychic Immunity trait?

1) Stun, Daze, Slam, Sleep etc. work on them?
2) What spells the Forcemaster CAN'T use on them?

Bonus question:

3) Is there any way to reconstruct zombies?

Thank you for your cooperation!

3
Spells / Idol of Pestilence and Vines
« on: December 14, 2013, 07:49:02 PM »
Maybe this has already been clarified but I could not find it anywhere. Idol of Pestilence afects (destroys) Vine Markers or not? They are conjurations, but living anyways... I don't know, just want to make sure. Thanks!

4
Strategy and Tactics / Re: Necromancer: How To Survive?
« on: December 10, 2013, 05:40:08 PM »
Very good ideas, indeed. I loved the Grey Wraith thing, as the WK and WZ couldn't get rid of the weak conditions easily, so that they would have to rely on their spell attacks (and at some point they will run out of it). But yes, I'll stick with the wall of bones strategy to gain some time while summoning creatures. Not sure how it's gonna work, but I'll give it a go. Please, leave some more suggestions! Merci beacoup! ;-)

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Strategy and Tactics / Re: Necromancer: How To Survive?
« on: December 09, 2013, 07:27:30 PM »
I really like the idea of using a Battle Forge (2 points to get it) and I was thinking something different to try next time we play. Maybe I'm out of my mind, but madness sometimes works ;)

Basically, I would build up walls of bones around me as soon as the Warlock got close to me, by round 2. At first, I believe he would try to put the walls down to get me, but I would keep reconstructing it with my Reassembles, while I keep bring creatures and the Forcemaster keep the Wizard busy (and away from my dungeon of bones).

The strategy is to gain time and keep bringing as many creatures as I can before the walls come down, so when that happens, I'll deal massive damage to hurt whoever is close enough (it is important to summon fast creatures). The Acolytes and Mort are brought into play to keep reconstructing the wall and the Skeletons afterwards. At some point, the enemy Warlock would just realize that he is wasting his time chasing me, as the walls won't be destroyed that easily. As soon as he goes after the Forcemaster, I will break my creatures free from the walls and put them to chase and beat him. Check it out:

Round 1 (20 mana)
Acolyte (5 mana)
Death Ring (5 mana)

Round 2 (20 mana)
Wall of Bones Extended (11 mana)
Reassemble (4 mana)

Round 3 (15 mana)
Acolyte (5 mana)
Reassemble (5 mana)

Round 4 (20 mana)
Mort (15 mana with discount)
Reassemble (5 mana)

Round 5 (10 mana)
Acolyte (5 mana)

Round 6 (15 mana)
Skeletal Knight (12 with discount)

Round 7 (13 mana)
Skeletal Knight
(12 with discount)

Round 8 (11 mana)
Deathfang (7 mana with discount)

Round 9 (14 mana)
Deathfang (7 mana with discount)

If I manage to come this far with the wall strategy, I believe my chances to cause him a massive damage would be considerable, even if he keeps throwing his Fireballs at me (maybe I could use a Teleport as soon as the walls are destroyed, leaving him close to my creatures). As he fights them, I could go somewhere else and heal myself if damaged (using the Healing Wand) and bringing some more creatures. 

I would love to hear your opinions about it ;)

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Strategy and Tactics / Necromancer: How To Survive?
« on: December 09, 2013, 02:03:38 PM »
Hi, everybody.

I'm here to ask for some help. First off, I must explain that me and my friends play duo with the basic suggested spellbooks (as only one of us have the game), but we agreed to have permission to choose up to 6 points of extra cards, custominzing our spellbooks a little bit.

Last weekend, we had an unusual match, where I played the Necromancer and my mate played the Forcemaster (FM), whereas our friends played the Wizard (WZ) and Warlock (WK). The keep-summoning strategy didn't work for the Necro this time, as the WK was at my face by round 3 dissolving my Cloack of Shadows so that he could throw Fireballs one after the other.

As a Necromancer, I just didn't have time to even start summoning my creatures, so me and the FM decided not to conjure the Graveyard nor the Libro Mortuos, just focus on one big creature like the Skeletal Knight (13 mana) and the Death Ring with the quick action to have the discount, meaning that I spent 17 mana total this round. Meanwhile, the FM tried to keep the WZ away from me.

As soon as the WK destroyed my Cloack of Shadows with his Explode, I had already prepared a Dragonscale Hauberk as an extra card (which cost me 2 point as it is a different school from mine). Of course it helped me, but I had already been damaged from the Explode and its burns and the WK wouldn't stop throwing his Fireballs.

I just had no chance against him. In the end, the FM obviously managed to survive quite well for some rounds, but me, by round 4, was already dead. So I would like some suggestions to keep up with the WK strategy. I'm sure you guys could have some!

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