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Messages - svicideking

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Spellbook Design and Construction / Re: Grizzly Priestess
« on: November 10, 2013, 09:25:11 PM »
@aquestrion: Yep, the plan is to move in just close enough to support the bear, until I recoup my mana outlay.

@Wildhorn: I did consider the NV, but she costs 4 more points than the bear, and I couldn't decide what else to remove.

@Imaginator: As someone rightly pointed out, I can use the Priestess' innate Restore ability to wake the bear. And with a bear right in their face, I'm expecting the opposing mage to react to it rather than set up his own gameplan, which buys me time to set up my Unicorn/Lifegain plan. I've had problems keeping Grimson alive in my Warlord deck, even with stone walls up; I think I prefer the fatty teleport for the Priestess.

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Spellbook Design and Construction / Re: Grizzly Priestess
« on: November 07, 2013, 08:20:07 PM »
sdougla2: I'd forgotten that Sleep is a condition  :-[

aquestrion: If I have initiative on Turn 2, it's still fine, since the bat can't guard. If it guards, then it's Mongoose Agility on Turn 3. I don't mind trading blows with another fatty, since by you having to summon one, it means that I would've succeeded in making you react rather than act.

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Spellbook Design and Construction / Re: Grizzly Priestess
« on: November 06, 2013, 07:52:27 PM »
Hmm, I forgot about Sleep; it's not very popular in my group's meta. I'll add that in!

I added a second HoB purely as a backup if the first gets nuked; it's only one spell point.

Surging Wave is probably my favorite attack spell, not for the damage potential (which is weak), but the ability to mess with the opponent's plans. 83% incapacitating, 33% pushing iirc. I've found it to have more momentum-swinging power than a pure attack spell like Fireball, for instance.

I...I don't know what I'd do if the bear is put to sleep, actually lol. Assuming the opponent isn't aware of the Intervention trick, he probably wouldn't prepare a Sleep in Turn 2, especially if he's still consolidating his base. Hmm, I'll have to think about this one.

Thanks for the comments! The reactions to the Grizzly-Intervention trick have been amusing. "WTF, a grizzly? Lol...oh. OH."

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Spellbook Design and Construction / Grizzly Priestess
« on: November 05, 2013, 11:52:01 PM »
Hi guys, I built a Priestess based on the Divine Intervention surprise attack:

Crown of Protection      1
Dispel Wand         1
Elemental Cloak      1
Mage Wand         2
Staff of Asyra         1
Sunfire Amulet         2
Dragonscale Hauberk   1

Hand of Bim-Shalla      2
Mana Crystal         2

Steelclaw Grizzly      1
Guardian Angel      1
Brogan Bloodstone      1
Highland Unicorn      3
Knight of Westlock      1

Bear Strength         2
Eagle Wings         1
Divine Intervention      1
Jinx               1
Force Hold         1
Mongoose Agility      1
Nullify            3
Enchantment Transfusion1

Dispel            2
Dissolve            3
Minor Heal         3
Resurrection         1
Seeking Dispel         1
Teleport            2
Surging Wave         4

I always open with Intervention on the Grizzly and smash the mage or a spawnpoint in Round 2. I set up my life generation engine in Round 3 with either a Mage Wand+Minor Heal or Sunfire Amulet. If I go with the latter, I start pumping out support Unicorns from Round 4. The last trick is the Transfusion/Jinx/Nullify/Force Hold combo if I'm playing against a turtle. The mage just sits back and gains mad life. There's enough healing from the Minor Heals, Unicorns and Bim-Shalla; Guardian Angel and Eagle Wings for flyers; Brogan/Staff of Assyra for Golems. Surging Wave's cheap slam nabs action advantage.

I've only tested it twice, against a FM-Hydra and a Lightning Wizard, and it came out tops both times. I was only in trouble when the FM drew me into a walled up corner, with two Hydras and his FM-Galvitar, but I survived with armor, and Surging Waved him to death.

What suggestions do you have for this build? I think it can do well against Lair-spam builds if the Grizzly just focuses on the spawnpoint, but I don't know if it can deal with a Turn 2 Adramalech. I'm considering swapping out a Surging Wave for a more potent finisher, like Hurl Boulder. I'd appreciate any comments! Thanks.

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