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Spells / Re: Wizard Tower
« on: October 21, 2013, 11:38:10 AM »
Shadow,
I had taken that into account - compare with Sectarus, another quickcast familiar - which not only can't move (it can only be moved by using your mage actions) but can't do anything unless your mage is in melee and then only casts a range 0 curse - and still costs 10.
Are you..is anyone... seriously trying to argue that a mana-generator with its own quickcast, spellbind and freely changeable spells is 3 mana less powerful than that? To me, that's absurd.
I can only think that the feeble Wizard was in need of a boost, as the poor dears couldn't compete...
I had taken that into account - compare with Sectarus, another quickcast familiar - which not only can't move (it can only be moved by using your mage actions) but can't do anything unless your mage is in melee and then only casts a range 0 curse - and still costs 10.
Are you..is anyone... seriously trying to argue that a mana-generator with its own quickcast, spellbind and freely changeable spells is 3 mana less powerful than that? To me, that's absurd.
I can only think that the feeble Wizard was in need of a boost, as the poor dears couldn't compete...