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Messages - Lord0fWinter

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1
General Discussion / Re: Gen Con Academy pre releases
« on: August 02, 2018, 12:47:21 PM »
Wish coshade and pudding could have been given ok to do a preshow, super excited

I believe they will be doing card previews after the con ends. As such, I will leave it to them to post card spoilers. But I will say things might get a bit chilly with the elementalist...

2
General Discussion / Re: Gen Con Academy pre releases
« on: August 02, 2018, 11:06:23 AM »
Also hello forum, long time no see  ;)

3
General Discussion / Re: Gen Con Academy pre releases
« on: August 02, 2018, 11:02:04 AM »
I had not even heard talk of necro or monk, just druid and elementalist, hmmm is any there at gencon to confirm?

It's Druid and Elementalist, the fb post saying Necro and Monk were available was incorrect.


4
General Discussion / Re: Dice Tower Kickstarter Promos 2016
« on: January 05, 2016, 04:26:44 PM »
how do we get promos?

That would be helpful wouldn't it? Sorry about that. The promos are part of the Dice Tower's Kickstarter campaign which can be seen -->HERE<--.

They are part of promo pack A, a reward tier which costs $60. Expensive, yes, but there are promos for many other games included as well.

5
General Discussion / Dice Tower Kickstarter Promos 2016
« on: January 04, 2016, 01:35:26 PM »
Happy New Year everybody! With the new year comes another Dice Tower Kickstarter, and some promos for Mage Wars.

These promos are designed for Mage Wars Academy but can be used in Arena as well (naturally).

Enjoy.
















6
Spellbook Design and Construction / Tinker Bell Druid
« on: October 31, 2015, 09:42:46 AM »
[spellbook]
[spellbookheader]
[spellbookname]Tinker Bell Druid[/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[mwcard=MWSTX1CKA01]2 x  Surging Wave[/mwcard]
[mwcard=mw1a08]2 x  Geyser[/mwcard]
[mwcard=DNA01]3 x  Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ12]1 x  Vine Tree[/mwcard]
[mwcard=mw1j22]3 x  Tanglevine[/mwcard]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[mwcard=DNJ02]1 x  Corrosive Orchid[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c13]1 x  Fellella, Pixie Familiar[/mwcard]
[mwcard=mw1c38]3 x  Timber Wolf[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE02]1 x  Akiro's Favor[/mwcard]
[mwcard=]3 x  Arcane Ward[/mwcard]
[mwcard=]3 x  Badger Frenzy[/mwcard]
[mwcard=]2 x  Dodge[/mwcard]
[mwcard=DNE01]1 x  Barkskin[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=mw1e02]1 x  Block[/mwcard]
[mwcard=MWSTX2FFE04]2 x  Brace Yourself[/mwcard]
[mwcard=mw1e03]1 x  Bull Endurance[/mwcard]
[mwcard=mw1e05]2 x  Cheetah Speed[/mwcard]
[mwcard=]2 x  Iguana Regrowth[/mwcard]
[mwcard=]2 x  Gator Toughness[/mwcard]
[mwcard=MWSTX1CKE04]3 x  Enchantment Transfusion[/mwcard]
[mwcard=FWE03]2 x  Falcon Precision[/mwcard]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=MWSTX2FFE06]1 x  Lion Savagery[/mwcard]
[mwcard=mw1e28]2 x  Mongoose Agility[/mwcard]
[mwcard=]2 x  Panther Stealth[/mwcard]
[mwcard=]1 x  Wolf Fury[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e36]2 x  Rhino Hide[/mwcard]
[mwcard=]3 x  Tangleroot[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q02]1 x  Bearskin[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=]1 x  Leather Chausses[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=]2 x  Wychwood Ironvine[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]1 x  Dispel[/mwcard]
[mwcard=]2 x  Disperse[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=mw1i23]1 x  Rouse the Beast[/mwcard]
[mwcard=mw1i17]2 x  Minor Heal[/mwcard]
[mwcard=mw1i15]1 x  Knockdown[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=]2 x  Crumble[/mwcard]
[mwcard=MWSTX2FFI06]3 x  Defend[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

My apologies about this spellbook being so late. This was the book I used against Coshade when I appeared on Arcane Duels a little while back.

Like I mentioned in my introduction during the video, this book was inspired by Charmyna's Tinker Bell's Angels book. The basic idea was to use [mwcard=MW1C13]Fellella, Pixie Familiar[/mwcard] and my Mage to buff up a [mwcard=MW1C38]Timber Wolf[/mwcard] with a ridiculous amount of enchantments and just go straight for the other Mage. Then when/if that Wolf dies, [mwcard=MWSTX1CKE04]Enchantment Transfusion[/mwcard] everything onto a 2nd wolf and do the same thing. When that one dies, ideally I would transfuse everything again onto a 3rd wolf.

If you've watched the videos, you already know that it didn't exactly work as planned ;D But it was a really fun match. This book has undergone some serious changes since I used it on the video. I toyed around with adding either [mwcard=MW1J19]Deathlock[/mwcard] or [mwcard=MW1E31]Poisoned Blood[/mwcard] to prevent healing, but the biggest change was actually switching over to the Beastmaster instead of the Druid, which caused a revamp of the entire book. As others pointed out, the offensive benefits a Beastmaster provides with his Pet ability and access to some Beastmaster only cards (Packleader's Cowl in particular) outweigh the Druid's advantage defensively.

Regardless though, this was one of the most fun matches I had in a long time and just wanted to thank Coshade and the guys at Arcane Duels for inviting me on. & again, sorry for this being so late.

7
General Discussion / Re: Quality of Arcane Wonders Product
« on: October 14, 2015, 01:41:13 PM »
100% agreed. You'll never experience customer service this good.

Fixed it for ya ;)

8
Events / Re: Mage Wars Wounded Warrior Tournament!!!!
« on: October 14, 2015, 10:36:41 AM »
It looks like I'll be coming to this, barring any important changes. Hopefully I'll be bringing some friends too  ::)

So since Domination officially came out a few weeks ago, will those cards be allowed? Also, I believe you've allowed use of promos at your events before (correct me if I'm wrong). Are any promos legal or are we following official spellbook building rules with no promos?

9
General Discussion / Re: Coshade dukes it out with Lord0fWinter
« on: October 12, 2015, 09:15:49 PM »
I didn't think the Vine tree mana could be used for placing the extra vine marker. I always played that mana had to come from the Druid's supply. This was due to the Spawnpoints rules.

I believe you are correct. It should have come from my supply, not from the tree.

There was another mistake I made as well. I cast a Dodge on my Timber Wolf right before it got attacked one round but I actually had an Arcane Ward on it which should have triggered. The reason I say this is because when this Wolf is later destroyed and I transfuse everything, I don't move the Arcane Ward and discard it instead, presumably because there was one on the other wolf already.

That means that the other Arcane Ward should have also triggered at some point when I targeted the wolf with another enchantment. I guess I lost track of what was on the wolves since I had so many enchantments on them. I need to keep better track next time.

10
**spoiler ahead**

When second wolf died, i was somewhat looking for a third one. Transfering them all to a druid was still ok, but i feel that her kamikaze move will not get rewarded. 4th part is still not out but i have an omnious feeling, for which player is coming winter :)

I believe that was my biggest mistake that match. I had prepped a Hurl Boulder and an Acid Ball in the hopes that I could kill him that round, but the Heal kinda ruined that idea. I should have instead prepped the Hurl Boulder and the last Timber Wolf in case he did Heal and prevent me from killing him that round. I knew the Wolf was going to die, I was just hoping to do enough damage to win soon after. The thing I really needed in this match was a way to prevent healing (Poisoned Blood or Deathlock), which I had neither of. I've changed the book since the match though and think I fixed a few problems it had.

Also, at some point I should have used Fellela to cast Nullify on Coshade to (maybe) prevent some healing or at least cause him to burn a spell to get rid of it.

Harmonize on Fellella is kind of wasted, because if you skip one round of enchanting the mana will stockpile on her without the chance to ever use it.

I never actually did skip a round of enchanting with her. Some of the enchantments I put on myself weren't too useful though and her action could have been spent better sometimes.

The Druid could have been at least 2 rounds faster, and hit harder as a Beastmaster. Yes, the Druid has more defensive wiggle room, but you want to go on the offensive if your opponent is playing a stronger economy than you. Spamming enchantments can let you do a reasonable amount of damage, but eventually an opponent that has 5 times as many creatures as you will overwhelm you.

You spent too much on playing every conceivably useful enchantment when you could have had another creature up with similar enhancements and another backup creature in case one of those got killed instead. You put too much emphasis on that one threat at a time, which made it much easier to deal with. Your opponent was able to keep pace with you by just casting a healing spell every round, which means you weren't getting to the point of dealing enough damage, although a Poison Blood would help.

Why play Harmonize on Fellella? That just makes her a more tempting target, and it's not that more efficient than other economy options.

I like this as an opening better:

Turn 1 (19): Fellelle, Pixe Familiar -> Enchanter's Ring (5)
Turn 2 (14): Pet Timber Wolf -> FD Enchantment -> FD Enchantment (0)

The Timber Wolf gets stronger faster, you can use Joined Strength, and the option to use Vampirism + Packleader's Cowl makes it much harder for your opponent to win a direct engagement.

The way you were playing, it would have been better to put Teleport on a Mage Wand and Teleport the Timber Wolf out immediately after attacking each round. That way it wouldn't have gotten overwhelmed, and you could have tried to force your opponent to move out, where your vine markers could have come into play more meaningfully.

Agreed with pretty much everything you said. There were a few key things I was missing that could have really helped (Vampirism and Poisoned Blood). Both probably would have been Dispelled but they still would have been important to have to get at least 1 round use out of.

After taking a closer look, I agree that it likely works better as a Beastmaster too. The Packleader's Cowl was the other big thing I forgot to mention that could have been very useful if using him instead of the Druid. The offensive advantages he has outweigh her defensive abilities.

11
Quick question. Why'd LoW choose Druid for his build? He could use basically the same strategy but better with straywood beast master, using only one wolf (and petting it too) along with fellela and transfusing enchantments to the Mage rather than another wolf when the wolf dies. He'd get a lot more dice in that way, and his opening wouldn't be  so slow. He doesn't need the tree on because the beastmaster has regrowth belt, and he can deal with deathlock and poisoned blood easily enough with force hammers or purify, not to mention the battering ram promo. And the extra life from the tree bond isn't necessary because the straywood beastmaster already starts with 36 life.

I had a couple of reasons.

  • The biggest one was her vine markers. They're useful both offensively and defensively, allowing me to cast Vine spells through them as well as hindering enemy movement. This would prevent them from chasing me if I have to run away, or prevent them from escaping themselves through normal movement. In this match so far, Coshade hasn't moved much and I haven't cast any Vine spells so neither of those things have applied yet.
  • 2nd most important was her Treebond. It is incredibly powerful defensively, giving the Druid a pseudo "Regen 2" with the Lifebond that actually can stack on top of other regeneration. If I ever get in trouble, the plan was to cast Barkskin on myself to give me armor and basically Regen 4 each upkeep phase.
  • I also wanted access to level 1 water spells. Most importantly Acid Ball, Dissolve, and Crumble, but also Geyser in case my stuff catches on fire.

Looking back, considering I was only using Timber Wolves, the BM may have been the better choice. The Pet ability would have been very helpful and I could have used Joined Strength as well for another attack die. But regardless I wanted to try this book out.

It was extremely fun to play and Coshade is always wonderful to be around!

12
General Discussion / Re: Essen 2015 no arcane wonders?
« on: October 05, 2015, 11:52:25 AM »
Mr. Bryan Pope, also known as Toxziq, is at Essen this year, I think he's at the Pegasus Spiele booth? Pegasus is the Mage Wars distributor in Germany.

Toxziq is Mr. Scott Morris, the VP of Business Development. I don't think he's going to be at Essen. Bryan Pope (Arcanus on here I think) is the owner and creator of Arcane Wonders/Mage Wars and will be at Essen. Just a slight mix up of forum names :)

13
General Discussion / Re: Mage Wars Mondays: Long Way Back
« on: September 29, 2015, 01:39:19 PM »
Or about how to play the warlord.

This was done a while back. The MW Monday episode for it can be viewed   -->HERE<--

14
General Discussion / Re: Community Card Construction - Level
« on: September 25, 2015, 04:07:07 PM »
2 Mind & 1 Dark please.

Costs for respective Mages would be as follows:

  • Forcemaster - 4 sbp
  • Warlocks/Necro - 5 sbps
  • Priest(ess) - 7 sbps
  • Everything else - 6 sbps

Edit- ninja'd by sIKE and kich.  ::)

15
General Discussion / Re: Laddinfance's 2642nd Post
« on: September 15, 2015, 02:01:58 PM »
Another Mind creature would be awesome. Something like ACG's "Nightmare" would be cool.


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