November 23, 2024, 01:34:24 AM

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Messages - Griffando

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1
Hello everyone, just looking for some feedback on my Beastmaster build. The main focus of this build is to make use of the various "canine" creatures supported with buffs.

Equipment:
Ring of Beasts
Staff of Beasts
Bearskin
Reflex boots
Regrowth Belt

Conjuration:
Wall of Thorns x2
Rajan's Fury
Tooth and Nail
Mana Crystal x4

Creatures:
Redclaw, Alpha Male
Timber Wolf x3
Dire Wolf x4
Bitterwood Fox x4
Bridge Troll x4
Giant Wolf Spider x2
Steelclaw
Gorilla
Galador, Procter of Straywood

Enchantments:
Rhino Hide x3
Cobra Reflexes x2
Vampirism x2
Bull Endurance
Bear Strength x3
Cheetah Speed x2

Incantations:
Rouse the Beast x2
Teleport x2
Call of the Wild x3
Minor Heal
Dispel x2
Dissolve x2

Attack:
Jetstream


The general plan for this book is to get in his face with foxes and timber wolves. Then put out a "pet" dire wolf with a redclaw alpha and go for the throat. The rest of the book is build to either support that or to fall back on if the opponent fends off the assault. I have played this deck quite a few times and there is still nothing better then the look on someones face when you can role 10 dice to attack with a dire wolf. (Bloodthirsty +2,Redclaw bonus +1, Pet +2 and staff of beasts +2) Hope y'all enjoy!  :)

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Thanks for all the help guys. I'm working on putting some of your suggestions into the book now! You have been extremely helpful! :)

3
Hello Folks! Here's my brand new spellbook fresh off the presses. Never playtested and was just looking for your guys's feedback.

Cheers!

Equipment:

1 Moonglow Amulet
1 Lightning Ring
1 Elemental Wand
1 Suppression Cloak
1 Reflex Boots

Fairly standard stuff here, a decent mix of offensive and defensive gear to help us where we are lacking.

Attack Spells:
1 Thunderbolt
2 Chain Lightning
2 Electrify
3 Lightning Bolt

Since the main focus of this build is blasting the enemy into oblivion with lightning taking every lightning spell in the base set is key.

Enchantments:
1 Circle of Lightning
1 Sacred Ground

Sacred ground will be placed in the major choke point we'll try to create to buff our Dwarves.

Conjurations:

4 Mana Flower
1 Wizards Tower
2 Poison Gas Cloud
2 Wall of Stone

The walls will be used to create a choke point where we can place our dwarves. The poison gas will be another deterent. The wizards tower will sling lightning bolts from the back.

Incantations:

2 Force Push
1 Purge Magic
2 Teleport
2 Drain Power
2 Dispel
2 Dissolve

Nothing too special here

Creatures:

1 Valshalla
1 Samandriel
4 Dwarf Panzergarde

The panzergarde will make up our front line while the angels provide the major punch and late game finishing power.

The general plan is to keep the enemy mage at bay while slowly grinding them down with lightning spells then going for the finisher with the angels.

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