So I want to show Mage Wars to couple of friends soon, the prebuild spellbooks do not really represent the game for me so I wanted to create 6 equally strong spellbooks that come closer to competitiv books than the prebuilt books, are stronger in strategy and theme but easier to get into. The friends have experience in other card games such as Magic.
What I had in mind:
Druid
Necromancer (either Zombies or Skeleton-only)
Warlock (Curse or Burn)
Wizard (WizTower+Control)
Priest (Angels+Control)
Warlord (Dwarves or Orcs/Goblins)
Forcemaster
I own MWstarter, spelltome 1, DvN, FvW, CoC,FiF
Some spells I want to have in all of the spellbooks:
Dispel (x11)
Dissolve (x10)
Seeking Dispel (x5)
Force Push (x7)
Block (x7)
Nullify (x7)
Based on this card count I came to the conclusion that 4 books may be better than 6 because then i can put in more cards of the same name than just 1 which is greatly increasing the complexity of strategic decisions players have to make.
So Forum: 4-6 what Spellbooks should I build? What could you imagine yourself enjoying for the first time playing mage wars?
My favorite Ideas are:
Necro (skeletons) representing the swarm-playstyle
Warlord (Dwarves) for the Conjuration-heavy buddy-method (only a few creatures, walls and a strong mage giving commands)
Forcemaster for Solo-mage action, very controlly
Curselock to experience the power of enchantments, slowly killing the enemy mage
Priest for mighty angels and pacify
Oh i am so unsure, help me out