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Spells / Re: New warlock stuff!
« on: July 17, 2014, 12:16:45 AM »
Then, the same could be done to calculate the damage per mana of many spells
i'm not sure if it has been done before, but if not yay for that, is it has, then, i worked for nothing :S
I'm gonna assume many things:
-No hawkeye on the warlock (maybe it's worth the 2 spellpoints, 3 mana and action, but not sure yet)
-Fireshaper ring
-Opponent creature may have a curse for flame + 1, which not only gives +1 damage die to all fire, including zone fire attack that can't be buffed otherwise, but it also improves on the chance for burn condition. The additional damage for each spell is gonna be different depending on the chance of burn, so i'm gonna do the math for each spell with and without a curse on. Also gonna go up to flame + 2 and flame + 3 for math's sake depending on creatures so it can be known if it matters.
-Adramelech's touch not included in any damage formula)
-1 Burn is worth 3 damage.
-Average damage is one per die ( (2*0+2*1+2*2)/6=1 )
-won't consider armor, since it depends on the opponent. just consider half of the damage per die as being critical and substract the armor from the non critical other half of the damage.
i've made an excel sheet about that on dropbox:
https://www.dropbox.com/s/8qyjy2mn1cwi27f/Fire%20Damage%20per%20Mana%20calculations%20for%20Adramelech%20Warlock.xlsx
Unsuprisingly, flameblast is one of the best since it's mana efficient and yet quite damaging. Ring of fire is great if you have more then one enemy, it's 1 mana better then flameblast then for similar result as a 2 buffed flameblast (like, with ring)
Fireball is good, but you pay 3 more mana for 2.75 damage more overall. its better against high armor target for sure because of the higher number of dice, so theres that to concider
i'm not sure if it has been done before, but if not yay for that, is it has, then, i worked for nothing :S
I'm gonna assume many things:
-No hawkeye on the warlock (maybe it's worth the 2 spellpoints, 3 mana and action, but not sure yet)
-Fireshaper ring
-Opponent creature may have a curse for flame + 1, which not only gives +1 damage die to all fire, including zone fire attack that can't be buffed otherwise, but it also improves on the chance for burn condition. The additional damage for each spell is gonna be different depending on the chance of burn, so i'm gonna do the math for each spell with and without a curse on. Also gonna go up to flame + 2 and flame + 3 for math's sake depending on creatures so it can be known if it matters.
-Adramelech's touch not included in any damage formula)
-1 Burn is worth 3 damage.
-Average damage is one per die ( (2*0+2*1+2*2)/6=1 )
-won't consider armor, since it depends on the opponent. just consider half of the damage per die as being critical and substract the armor from the non critical other half of the damage.
i've made an excel sheet about that on dropbox:
https://www.dropbox.com/s/8qyjy2mn1cwi27f/Fire%20Damage%20per%20Mana%20calculations%20for%20Adramelech%20Warlock.xlsx
Unsuprisingly, flameblast is one of the best since it's mana efficient and yet quite damaging. Ring of fire is great if you have more then one enemy, it's 1 mana better then flameblast then for similar result as a 2 buffed flameblast (like, with ring)
Fireball is good, but you pay 3 more mana for 2.75 damage more overall. its better against high armor target for sure because of the higher number of dice, so theres that to concider