1
Spellbook Design and Construction / Re: A Newbie's "Flavorful" Johktari Beastmaster Book
« on: August 19, 2013, 02:04:22 PM »
Thanks so far for the info guys, in a way I was hoping to get torn up a little bit so I could see what works. It is for sure more of a themed deck.
I've got to disagree with the bow not being worth it however, even though I haven't seen a lot of the metagame. The lair will for sure pump out an emerald tegu right after I pull my bow out and I'll have a solid creature ready to go (Tegu is decently tough for 9 mana, 7 with lair). If the thing they summoned on turn one is already moving, my position gives me a clean shot at it for 5 dice +1 pierce in all zones except the far corners, and the next turn I can flip the hawkeye. The bow shots basicaly seem to me like free attack spells, I would put them along the lines of a free force hammer, without the Slam effect.
The Ivarium bow is a good idea though, maybe have one of each and either upgrade later, or replace a dissolved bow.
I think the unicorn is a good call, I didn't even think of him. The tree was originaly to set up for the mage/tree/grizzly zone combo that just really dug in deep but the unicorn seems a lot more agressive and meshes with the book better.
The mana flowers I think you are right on as well, I usualy am only able to drop one down in the course of the game. Honestly though because my attacks are coming from the bow, my mana doesn't seem to be a problem, that could be 3 points worth investing somewhere else for sure.
I know the 28 mana opening seems intense but my positioning on the board ends up with me in range and ready. When I quickcast phase my bow on turn 2 I am in perfect range to hit anything but the corners, so early enemy creatures are already in danger. One thing I really wanted to fit into this deck was spiked pit or quicksand, and hopefully with these suggestions I can make room for it.
Thanks guys, I appreiciate your advice and I'm gonna press on and try to make this book into something that will work. Keep em comign if you have ideas!
I've got to disagree with the bow not being worth it however, even though I haven't seen a lot of the metagame. The lair will for sure pump out an emerald tegu right after I pull my bow out and I'll have a solid creature ready to go (Tegu is decently tough for 9 mana, 7 with lair). If the thing they summoned on turn one is already moving, my position gives me a clean shot at it for 5 dice +1 pierce in all zones except the far corners, and the next turn I can flip the hawkeye. The bow shots basicaly seem to me like free attack spells, I would put them along the lines of a free force hammer, without the Slam effect.
The Ivarium bow is a good idea though, maybe have one of each and either upgrade later, or replace a dissolved bow.
I think the unicorn is a good call, I didn't even think of him. The tree was originaly to set up for the mage/tree/grizzly zone combo that just really dug in deep but the unicorn seems a lot more agressive and meshes with the book better.
The mana flowers I think you are right on as well, I usualy am only able to drop one down in the course of the game. Honestly though because my attacks are coming from the bow, my mana doesn't seem to be a problem, that could be 3 points worth investing somewhere else for sure.
I know the 28 mana opening seems intense but my positioning on the board ends up with me in range and ready. When I quickcast phase my bow on turn 2 I am in perfect range to hit anything but the corners, so early enemy creatures are already in danger. One thing I really wanted to fit into this deck was spiked pit or quicksand, and hopefully with these suggestions I can make room for it.
Thanks guys, I appreiciate your advice and I'm gonna press on and try to make this book into something that will work. Keep em comign if you have ideas!