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Messages - Memnaelar

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General Discussion / Re: Druid vs Necro Spoilers
« on: October 11, 2013, 12:46:25 AM »
That thar's a purty flower.  A one-time dissolve with a regular corrode attack?  I'll take it.  :)

Weird that it's a 2 over the 3 for the Lotus.  If I took the Pepsi Challenge, I'd assume those levels were reversed...

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General Discussion / Re: Druid vs Necro Spoilers
« on: October 10, 2013, 12:36:30 AM »
That's a pretty sweet defense indeed, then.

Now, here's hoping that Level 3 discourages Wizards from poaching it.  ;-)

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General Discussion / Re: Druid vs Necro Spoilers
« on: October 09, 2013, 11:54:25 PM »
So what do we think of the Nightshade Lotus -- a bit expensive at Level 3 for a single attack.  You spend 7 mana for an unavoidable, no effect 3 damage (which is worse than pretty much every other attack spell) and then pay additional mana for Sleep at a slight (or somewhat more than slight if high-level target) discount...  Is the action economy (attack + a really good effect in sleep) worth the level?  I don't know. 

That said, I'm not entirely sure if it's a single attack.  It doesn't have the once per round wording that most conjurations that attack repeatedly do (wizard's tower, tower of light, etc.), BUT if it is NOT a repeat attacker and we're just talking a single attack like Tanglevine, why does it have hps if it's not doing anything after it drops the attack?  For Druid plant/vine synergy?

Help?  :)

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General Discussion / Re: Druid vs Necro Spoilers
« on: October 09, 2013, 11:35:53 PM »
A Teleport "subtype" in and of itself is not restricted by LOS the Teleport Incantation spell has restrictions placed on it by the text of the card. The Grey Wraith can teleport into an adjacent zone regardless of LOS, as per the text of the card.

So then it's the fact that you teleport to "target" zone in the Incantation (meaning you have to have LOS to the zone) as opposed to "adjacent" zone (which ostensibly means no targeting/LOS required) for the Wraith (and move action to the next zone for Gremlin, which although worded differently seems to similarly lack any need to target that zone)?

I just want to be clear.

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It definitely feels like he needs some more War Mage Only / Warlord Only cards, if only to keep the otherwise superior Wizard from stealing anything else he might get.  If the Warlord got an exclusive soldier equivalent of the Iron Golem -- a non-legendary, awesome soldier at a reasonable casting cost -- that might push more interest.  It really is hard to argue that he does anything that an Earth Wizard doesn't largely do better.

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General Discussion / Re: Druid vs Necro Spoilers
« on: October 09, 2013, 06:34:48 PM »
So does the wording "Teleport to an adjacent zone" in any way obviate the need for LOS?  My assumption was that it would not, but now I'm not entirely certain.

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General Discussion / Re: Druid vs Necro Spoilers
« on: October 09, 2013, 05:49:16 PM »
Any thoughts on the Grey Wraith featured on the FB page currently?  Weak on 5+ is nice.

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Spellbook Design and Construction / Re: Solo Forcemaster Plausibility?
« on: October 09, 2013, 04:11:39 PM »
My gut instinct is include Eagleclaw Boots and consider a Colossus Belt.  While the extra regen and defense is nice, my desire with the FM would be to get in the opponent's face and make certain that he has little means of getting rid of me short of a Teleport.  Between the Boots and the Belt, you're unlikely to be dealing with various of the worst conditions or forced movement that could slow you down. 

Two cents from the newbie,

Miguel

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"3 Teleports? Yes please. I would try to fit the 4th if our meta rules allowed it."

Just to clarify, is there something in the rules that prohibits a 4th?  Or are you just talking about the prohibitive cost?

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General Discussion / Re: Druid vs Necro Spoilers
« on: September 11, 2013, 08:51:08 PM »
The Druid is up on Facebook.

Apparently only skilled in Level 1 of the Water School.  Have we seen a mage like that before?  Does that mean that spells higher than Level 1 are consider out of school?

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Rules Discussion / Re: Charge and Teleport
« on: August 30, 2013, 06:02:43 PM »
I honestly don't know.  On the one hand, the text says "immediately", which leads me to believe that since the teleport is what actually takes place *immediately* after the move, the attack that follows the teleport, as opposed to the creature's movement, is no longer a charge.

On the other hand, the next action the monster is taking after the move is the attack.  One can fairly argue that the "immediately" refers to actions over which the moving player has control.

Love to hear an official answer on this.

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General Discussion / Re: Promo cards
« on: August 28, 2013, 03:06:02 PM »
Keep up the commentary.  Obviously AW is listening.  I imagine if HoBS or Battle Fury had been promo cards prior to release, they'd've been errata'ed before being sent to final print once their shortcomings became known.

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Spellbook Design and Construction / Re: Overused cards?
« on: August 28, 2013, 02:05:04 PM »
I think this is a really useful conversation to have.  While, obviously, when playing for fun with friends, I'll end up experimenting with cards quite a bit regardless of efficiency, it has been a bit jarring to note that the tournament decks I've seen listed here seem to have a lot of commonalities.  I'm sure this will even out a bit as more sets are released and certain cards and strategies have their counters released as well, but it's worth taking a look at the thinking behind these repetitions even if their efficiency is theoretically going to be cut down in the long term. 

Me, I just hope a card's released that makes me want to pay the terrible costs for Gate to Hell.  What a great idea for a card that just doesn't seem like it'll ever find its way onto the table for me.

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Spellbook Design and Construction / Re: Overused cards?
« on: August 27, 2013, 06:13:35 PM »
I do have similar feelings on Battle Forge, based on my own, admittedly limited, observations.  I suspect that Battle Forge would become at least a question if there was a "Purge Magic" equivalent for equipment or if there was some other counter for its cost-benefit ratio of effectiveness currently. 

Who knows?  Dissolve is a Water spell and there appear to be a few Water-based mages on the horizon.  Perhaps that's where our equipment purge might lie?

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General Discussion / Re: Druid vs Necro Spoilers
« on: August 23, 2013, 05:08:11 PM »
Also awesome will be the way Necro will almost certainly have synergy with a number of Dark cards that haven't seen as much play thus far (at least from what I've read).  Malacoda and other Poison damage sources that focus on the living will be really strong in a Necro book that has almost no living creatures in it.

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