I haven't played a single game of Mage Wars where either myself or my opponent haven't made some kind of mistake or another.
That is one of the biggest problems that I have with teaching the game to new players, to be honest with you. The amount of upkeep each round in the late game and rule changes with different attacks and such wear on newbies. The apprentice mode helps somewhat but even that is a little too micro-management heavy for someone coming in from other games. Amazingly enough, I am mainly talking about Magic and Android players here, war gamers get a hang of micro management quiet easily. Then again, it IS war gamers.
I am sincerely hoping that Mage Wars Academy addresses this issue quite a bit. I am hoping the progression could be Mage Wars: Academy. Mage Wars: Arena Apprentice, Mage Wars: Arena full stop, Mage Wars: Domination (let's get crazy).
Definitely one of the deepest games I have played in terms of what can be done on any given turn and I still recommend it to many folks but that box sitting on my shelf scares people something fierce no matter how gentle I am with teaching it to people.