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« on: July 12, 2013, 10:17:11 AM »
I just played at the Dice Tower Con tournament this past week and this issue came up there as well. There was a great deal of heated discussions regarding running out the 75 min round timer with no clear victor and how to break draws.
What about comparing the "Spell Potential" of the two drawing players spell books against each other to determine a tie breaker. Also, do not award a full 3 points for a victory by tie breaker to the "winner" only award 2 points for draw-win and 1 point to the draw-loser. This way the "winner" gets something more than the "loser" but not the full match points because they failed to decisively defeat their opponent in the allotted round time.
"Spellbook Potential" would be the sum of the levels of spells left over in the mages spellbooks (ignoring actual spell book preparation point costs of the specific mage, only the printed values).
The one whom has more "Spellbook Potential" gets 2 points for the round and the other player who has less gets 1 point for the round.