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General Discussion / Re: What the holy hand grenade of antioch is going on with the necromancer?
« on: December 27, 2013, 01:24:18 PM »
I like your feedback! The only thing I'll comment on immediately is that I didn't find the lumbering rule limiting enough. I've played a lot of Mage wars and I can count on two hands the number of times I've actually needed to double move a creature. This being the only restriction on lumbering is a minor one! I guess too in my group of casual players we always have a normal start up to our games- both players will spend a few turns building up their little army before they move in to engage. The necromancer seemed to be outpacing their foe here pretty hard. Between ring of undeath, graveyard, facebook, and the meditation amulet, that's 6-7 free bonus mana a turn at a cost of 30(ish)- doesn't take long for him to recoup this and go majorly into the action economy super mana zone!