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Alternative Play / Re: Mage Wars Dojo!
« on: November 21, 2019, 01:21:58 PM »
After testing a bit by myself, I've made a few updates to the format. Hope it works better for you guys now!
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No. But I'm not a minor creature. You see where it says that in the target line? It only works on the little guys.I think one of the main issues you're going to have to deal with in a 2x3 arena of academy power levels is that a Bash attack of 3 dice is significantly superior (AND FREE!) to most of the academy creatures. It would be wind spell vs wind spell forever.In that case, why not just make a ruling that there's no bash attacks? One could argue that academy level push effects are less forceful than arena push effects, so they don't cause bashing. I mean really, can you imagine being bashed by a spell called "Force nudge"?
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Can you imagine being moved by it?
I think one of the main issues you're going to have to deal with in a 2x3 arena of academy power levels is that a Bash attack of 3 dice is significantly superior (AND FREE!) to most of the academy creatures. It would be wind spell vs wind spell forever.In that case, why not just make a ruling that there's no bash attacks? One could argue that academy level push effects are less forceful than arena push effects, so they don't cause bashing. I mean really, can you imagine being bashed by a spell called "Force nudge"?
There may not be a need to separate these self-management project ideas from Arcane Wonders. It is possible to create a proposed new 'streamlined' version of the rules with an integrated supplement and codex as a community project.I really like this idea.
The community can then offer this 'proposal' to Arcane Wonders for potential publication on the official website.
In essence we would become temporary workers volunteering our time to improve the game. By creating a reasonable solution to some of the perceived problems with the current ruleset, we make it easier for Arcane Wonders to deliver an official solution. i.e. they don't need to invest their limited manpower to do this work since the community created an initial solution. Then AW would only need to invest a smaller portion of their time to review, edit and 'officially approve' the proposal.
i think I prefer the ants. Breaking multiple guards and probing for blocks (and the like) on multiple targets seems incredibly strong.
It would break Domination matches completely, I suspect.
"Yeah, you know that zone of yours with two guards and two On orbs controlled by you? Not any more they're not. I'll just break your Guards and turn those orbs off with this little ant thing, and then come in with my two goblin legionnaires to turn them on for me. Sorry!"
^^You're absolutely correct in your interpretation of the interaction with armor ward and explode. The casting cost is set and in step 3 "resolve" you destroy the equipment, however that is when armor ward effect is triggered. So then you have to pony up another 2, if you can't then the object is not destroyed as per armor ward. The attack still follows through since the explode effect was not canceled.
Sorry Kharhaz - wrong answer.Quote from: FAQ 'Explode' entryThe explode attack is dependent on destroying the equipment. If for some reason the equipment is not destroyed, there will be no
attack
Ya that will do it. Thx for digging that up Kelanen
I thought it had to be on the Lost Expedition map?It does. They played on the wrong map