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Spells / Re: Wizard Tower
« on: November 27, 2013, 11:35:01 AM »
Sorry to jump in here.. can I ask a Wizard's Tower/Conjuration related quick question?
First off here is the Wizard's Tower.
Wizard's Tower
-Conjuration Tower
-Spellbind, Familiar, Unique, Arcane Mage Only
-Conjuration adds Nonliving, Psychic Immunity, Unmovable
-Nonliving adds Poison Immunity and Finite Life
My question is 'which' conditions apply to a card like Mage Tower.
1. Of course all types of Poisons don't work due to Poison Immunity. (Rot, Weak, Cripple).
2. Slam, Daze in the codex mention 'creature' and since this isn't a creature these wouldn't apply.
3. Burn would apply as the codex says 'Object is on fire'.
4. Stun in the codex mentions 'creature' similarly to Slam and Daze so again it doesn't look like it affects Wizard's Tower but then the rule says 'Cannot affect Conjurations'.
Now if my Stun can't affect conjurations because the codex says 'creature' then what is the purpose of adding this last line 'Cannot affect Conjurations' to the rule. Unless there are Conjuration/Creatures? .. I don't think so.
5. Lets say we had a different Conjuration just like Wizard's Tower with the same exact traits except it was 'Living' which means it didn't get Poison Immunity and Finite Life. Since this conjuration no longer has Poison Immunity theoretically conditions such as rot, weak, cripple could affect it. However looking closer, weak mentions 'creature' so it shouldn't work, rot mentions 'object' so it should work, cripple says 'creature' so again shouldn't work.
Thinking about it logically with rules aside it makes sense for a non living conjuration to be immune to conditions such as rot, weak, cripple, on the other hand it definitely makes sense that a living conjuration would be immune to weak and cripple but susceptible to rot. Thinking about the other conditions such as burn, stun, slam this also makes sense. SO if everything works the way I outlined it.. then why does Stun EXPLICITLY say 'Cannot affect Conjurations'.
6. Corrode, this one nicely states in the codex 'creature or conjuration' hurray!
Thank you!
First off here is the Wizard's Tower.
Wizard's Tower
-Conjuration Tower
-Spellbind, Familiar, Unique, Arcane Mage Only
-Conjuration adds Nonliving, Psychic Immunity, Unmovable
-Nonliving adds Poison Immunity and Finite Life
My question is 'which' conditions apply to a card like Mage Tower.
1. Of course all types of Poisons don't work due to Poison Immunity. (Rot, Weak, Cripple).
2. Slam, Daze in the codex mention 'creature' and since this isn't a creature these wouldn't apply.
3. Burn would apply as the codex says 'Object is on fire'.
4. Stun in the codex mentions 'creature' similarly to Slam and Daze so again it doesn't look like it affects Wizard's Tower but then the rule says 'Cannot affect Conjurations'.
Now if my Stun can't affect conjurations because the codex says 'creature' then what is the purpose of adding this last line 'Cannot affect Conjurations' to the rule. Unless there are Conjuration/Creatures? .. I don't think so.
5. Lets say we had a different Conjuration just like Wizard's Tower with the same exact traits except it was 'Living' which means it didn't get Poison Immunity and Finite Life. Since this conjuration no longer has Poison Immunity theoretically conditions such as rot, weak, cripple could affect it. However looking closer, weak mentions 'creature' so it shouldn't work, rot mentions 'object' so it should work, cripple says 'creature' so again shouldn't work.
Thinking about it logically with rules aside it makes sense for a non living conjuration to be immune to conditions such as rot, weak, cripple, on the other hand it definitely makes sense that a living conjuration would be immune to weak and cripple but susceptible to rot. Thinking about the other conditions such as burn, stun, slam this also makes sense. SO if everything works the way I outlined it.. then why does Stun EXPLICITLY say 'Cannot affect Conjurations'.
6. Corrode, this one nicely states in the codex 'creature or conjuration' hurray!
Thank you!