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Strategy and Tactics / Re: How to play the Pally
« on: February 25, 2017, 03:59:38 PM »Yea agree with you Arlemus on a few of your points.
Cassiel is necessary for Paladin to help out with support.
Yea I never run with only the Paladin. I usually have a 3-4 creatures along with him to take things down. I love knights of the red helm, they fit perfectly with trying to take down the biggest threats. I prefer the smaller level one and two creatures verse some of the big ones for mana efficiency, but I look forward to dropping a couple of the bigger ones just to see the differences. Lower level creatures also help with being able to have enough mana for their support and casting equipment. Most of the Auras also work better the more creatures you have out.
here is where I differ on some points
Sword of Radiance is awesome and is always good. I like to buff it up and make it better with malakai's basiclica. the extra light attack die for the sword will receive for the intended target. This combos really well with temple of light, and light of dawns which is the second type of creature I love to use. If it does 5 or more damage I gain the valor I spent using the bonus to the effect die. Also adding dazes and burns are pretty useful in taking down targets.
If you run in with Paladin or use him for attacking verse hard casting creatures every turn, I think the battle forge is a necessary tool to help get the right equipment he needs. With that being said if you don't have a large amount of equipment, battle forge is not a good option. I like your point on all of his equipment is not necessary. I would say I have it there in my book and have the option to throw certain equipment on is better for the flexibility I want to take down certain baddies. Breast plate is great for attacking with him and I am spending the mana every time to throw a guard marker to defend my friendlies and swing back a second time.
I do like your points on temple of meraveran and look forward in trying it out. Also have not tried the griffins out yet. they look pretty sweet, and I am tempted to make room for them in my book.
Thanks for the reply Farkas. Again, totally agree about Cassiel, she's amazing .
In terms of bigger creatures, definitely would recommend you trying out Griffins if you haven't, they're really impressive. 5 dice from a creature you can easily support (flying + 2armor) with martyr's resto and auras (6 dice and 2 pierce with retribution isn't anything to scoff at.
My main issue is with sword + basilica combo. I tried it multiple times and realized it just wasn't paying off as much as it should. The valor gain is nice, obviously, but I find that you can easily gain enough valor via his ring and ability card. More importantly, you're essentially paying 13 mana (8 + 5) to gain 2 dice and a relatively poor effect die, unless you spend valor to buff it.
Of course, like you said you can get more use out of the temple if you play Light of Dawns, which are good, but then that's even more investment and all still assuming you're getting hits on the target you pick. Being Disarmed after investing so much into your mage's attack is also pretty demoralizing.
I just think Malakai's temple makes much more sense with the Priest since his basic attack is light. Your opponent can't interfere as much. As the Pally I've just found I'd much rather pay 13 for a Griffin that gives 5 dice (instead of 2*) on a body with good evasion and armor. That's just my opinion, though .
I'll have to try to work in using his armor more, but I can rly only see it being most effective when you want to guard after summing a creature.
But yeah, you should absolutely try out Temple of Mereveran. The condition to get valor tokens on it is so lenient and the effect is strong, especially when you have 3+ creatures.