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General Discussion / Re: Are there any news on the Necromancer VS Druid Expansion released on GeCon yet??
« on: August 18, 2013, 04:48:27 PM »
I preordered it there. The guy said they are targeting an October ship date.
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Is there some way in which loyal and stalwart existing owners of the game can get updated cards? I can see ALL SORTS of chaos occurring here, and I don't want marker pen on my cards...
That would be nice.
Hey Dallas- I bought an extra core set just to have all 8 mages built at once. It was worth it IMO for the extra tokens, 2 boards for 4 player games, player sheets + cubes, 2 spell books to put the mages in, plus other customization.
I recently played through my first couple of games of Mage Wars. During our play, a few rule issues came up that we didn’t quite know for sure if we got it right. We’re pretty sure we got them mostly right and think I've clarified through some of the posts, but I wanted to clarify anyway. The issues are as follows:
1. If a creature has counterstrike ability and during the initial attack the creature takes enough damage to die, do they still get to counterstrike? I think I read that it does NOT occur, but I’ve read some conflicting posts.
2. If I have a burn token on a creature, I have the ability to either roll a die (to see if the creature can remove the token for free or if they take additional damage) OR I can pay 2 mana to remove the token before taking damage. This scenario would be true for any of the tokens/conditions with a stated removal cost.
3. Using the Beast Master as an example, if he attacks unaided, he uses 4 die – the stated 3d on his mage card and +1 for his melee attack bonus. If he were to use the Staff of Beasts, he would get 5d (4d + 1d). The Warlock would have a similar bonus as the other mage with the melee attack bonus.
4. If a flying creature attacks a ground based creature, that same ground based creature can counter strike during that same action, but later cannot attack the flying creature when they take their action. Similarly, none of the other opponent creatures can attack that flying creature, assuming they don’t have the flying creature.
Conjuration:
Gravity Orb - mind or arcane school
Zone exclusive
Target zone and target neighbour zone: All creatures in these 2 zones loses flying until they leave the zone(s). No creature can gain flying while in the zones.
Gravikor is essentially this except it is earth school. "Legendary and Epic/ All creatures withing 2 zones lose, and cannot gain, the Flying trait." It is a dice tower promo card so sadly I don't have it (yet). Granted I can see how wanting one in another school could be of benefit.
i didnt know of this promo... there should not be 2 identical Cards in 2 different schools.
Conjuration:
Gravity Orb - mind or arcane school
Zone exclusive
Target zone and target neighbour zone: All creatures in these 2 zones loses flying until they leave the zone(s). No creature can gain flying while in the zones.
And a Pair of stickers for the swine mage.
This was actually already answered in the previous thread. The reason Mind Control says that it can only be revealed between Action Phases is to limit it so that, unlike other enchantments, it cannot be revealed in the middle of a creatures Action Phase. So the answer to your question is B.
As Arcanus Stated: "Mind control cannot be revealed during an Action Phase of a creature. We had to do this because it can create a weird anomaly when control changes hands while acting."