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« on: May 12, 2013, 10:55:16 PM »
The deck has multiple ways of functioning. The basic concepts are to deny and disrupt mana generation early while setting up low cost walls and gas clouds. Late game, use the walls and gas clouds to inflict a lots of damage with push/pull combos. If they spend time to remove the walls, use thunderbolt/lightning bolt to deal some decent damage.
Some major issues I've found though, are when I'm dealing with the Forcemaster's crazy shield enchantment.
So.. any suggestions? Do you think this is viable?
Note: I'm very new. (I've only played about 5 games so far...)
Creatures:
1xHuginn,Raven Familiar-Arcane 3
1xWhirling Spirit-Air 4
Total: 7
Conjurations:
1xMordok's Obelisk-Arcane 2 (Epic)
3xMana Crystal-Arcane 1
1xMana Siphon-Arcane 3 (Epic)
3xPoison Gas Cloud-Air 2
2xFog Bank-Air 1
4xWall of Thorns-Nature 1
2xTanglevine-Nature 1
1xBattle Forge-War 1 and Fire 1
Total: 32
Enchantments:
3xNullify-Arcane 1
1xReverse Magic-Arcane 2
3xTeleport Trap-Arcane 1
1xHellfire Trap-Dark 1
2xHarmonize-Arcane 1
3xEssence Drain-Arcane 2
1xCheetah Speed-Nature 1
1xHawkeye-Nature 1
Total: 22
Incantations:
3xTeleport-Arcane 2
1xDrain Power-Arcane 3
3xDispel-Arcane 1
1xSeeking Dispel-Arcane 1
2xDissolve-Water 1
3xForce Push-Mind 1
1xForce Wave-Mind 1
1xKnockdown-Mind 1
Total: 27
Attacks:
3xJet Stream-Air 1
3xArc Lightning-Air 1
1xThunderbolt-Air 3
2xLightning Bolt-Air 2
1xElectrify-Air 2
Total: 15
Equipment:
1xMage Wand-Arcane 2
1xElemental Wand-Air 2 or Earth 2 or Fire 2 or Water 2
1xArcane Ring-Arcane 1
1xLightning Ring-Air 1
1xStaff of the Arcanum-Arcane 2
1xSuppression Cloak-Arcane 2
1xElemental Cloak-Arcane 1
1xWind Wyvern Hide-Air 1
1xMoonglow Amulet-Arcane 1
1xBelt of Regrowth-Nature 1
1xLeather Boots-War 1n
1xLeather Gloves-War 1n
Total: 17
Final Total: 120