1
Spellbook Design and Construction / Re: My first Forcemaster...since 2012
« on: June 16, 2015, 07:15:57 PM »
FM = unplayable
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I would argue that galvitar is the force masters strongest card, without it he is pretty much useless which is the only reason I can figure that it was given cantrip when no other weapon in the game has it
I know there is a lot of concern about the Forcemaster. I just wanted to be sure you all knew that Bryan and I are looking at the Forcemaster quite a bit. We absolutely want to expand the abilities she has access to. We're already working on a few ideas to help her out.
So, if you take anything away from this post please take this, We're sorry that she's lagged and we're working on bringing her back up to speed as well. It may take a bit, but we're not ignoring her in the slightest.
I am using the blade master for his defences and damage out put. A force master has to try and win quickly
Uni-purpose? How about Weak tokens from the Gorgon? One of the FM's greatest foils....
Attacking a spore to wake it up is nearly a guaranteed impending death.
Mind Shield (reveal for 0) counters Sleep, and Wand of Healing can remove Sleep tokens for cheaper than they are applied.
No hitting your own thoughtspores required.
Can I ask why you feel the addition of more Psychic Immune creatures makes the book break down? The only Psychic spells I see in your latest-posted spellbook are 1 Mind Control and 1 Sleep. Does having 2 dead cards in your spellbook really turn the tide that much? If you are against a spellbook with many Psychic Immune creatures, isn't Mordok's Obelisk just as effective?
A pretty awesome creature for her to use is in that newer dice tower promo set. Running 2-3 Mountain Rams gives her a lot of charging damage, conjuration destruction aid, and even more position control for opponents creatures. They are also only level 2 and 8 mana to cast.
Dispel force field asap.
I agree with all of this but this. I think that you should knock it down to 0 in 1 round or 2. It is not that hard to do, a Force Push through a Wall of Thorns is the quick and action efficient way to do this. Else you should have 3-4 creatures out and have them all hit the shield. Once you have it down to 0, the FM now (I have been here several times) has a very tough decision, do I pay the Upkeep +2 or not? If I do I only get one Forcefield marker in return, else (I typically carry two in my books) it goes away and I have to spend another action and a large chunk of mana again. At this point you should be attacking the FM at least once a round to zero out the Forcefield. Now put the hurt on him and it will take long...weapon and creatures with the Unavoidable trait have high value here.
I play Devouring Jellies in my forcemaster.
Jellies get ate up against swarm in my experience. Do you have a way to deal with this?
I suppose only the obvious ones, Mordok's Obelisk and Suppression Orb. Also, in my experience if they're spending lots of actions to try and take down my jellies then they're leaving my Mage alone and she can really open up.
I like putting power strike, battle fury or force hammer on my thoughtspores. Try to protect them with a block against my opponent trying to blow them out of the sky. I really don't suggest them though if your enemy is utilizing flying creatures.
I play Devouring Jellies in my forcemaster.
I like putting power strike, battle fury or force hammer on my thoughtspores. Try to protect them with a block against my opponent trying to blow them out of the sky. I really don't suggest them though if your enemy is utilizing flying creatures.
Uh, why not Thoughtspore? I know it's fragile...