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Mages / Re: Ideas for New mages and expansion from Taiwan.
« on: April 29, 2013, 10:57:39 AM »
Dear all, I will show another two new mages in here, and hope that one day they can become the true official expansion.
The expansion: Dragonlord V.S. Alchemist
In this expansion, two mages are containing in it, one is dragonlord, the second mind school trained mage, another is Alchemist, the second Arcane school trained mage.
In this expansion, the new playing style is to interact with your creature, equipment and conjurations, which make all of them are not only the tools helping you to win, but also living environment of the arena, you must pay much more attention on them, and make the battle more variable.
The dragonlord can make psycho connection to the dragons- the most powerful and dangerous creature in the world, thus she may manipulate the dragons to destroy all the enemies, but the dragons may become loss of control, and make some unknown risky change in the battle.
The Alchemist can control all the magic power of materials, thus he can transform the opponent’s equipment and conjuration to his favorite one, and thus he is the battle field controller that makes the entire arena stand at his site.
Dragonlord
As a fantastic battle game, how can the famous creature – Dragon – be absent? So I design the Dragonlord join to this battle with lots of dragons.
The Dragonlord is trained in the Mild school, and she can make a psycho connection to the dragon, and summon them to the arena.
The dragons are the most powerful creature in the world, but they are very irritable, they may be very helpful, but also dangerous to all the mages – include the dragonlord herself.
All the dragons have the trait of “Dragon wrath X”, it means the upper limits of a dragon to control its mind.
When a dragon is attacking or attacked, it receive a “dragon wrath token”, if the tokens become more than the limits, the dragon loses its mind and the dragonlord can’t keep the connection with it, the dragon immediately gets a free action to make a random zone attack “Dragon wrath exploring” (use the Compose Rose, but the 3, 6, 9, 12 means the zone that the dragon is in), every dragon wrath token counts two attack dices, and the attack may hurt the dragon itself.
After the dragon wrath exploring, remove all the dragon wrath token and put a stun marker to it, the dragonlord regain the control of the dragon and it can normally act at next turn.
As the special ability, the dragonlord can use a quickcast action to appease the dragon, one mana purge one wrath, how to make the best use of her mana is the most question for the dragonlord.
To play with the dragonlord, you must take the risk of the all dragons in the arena, how many dragons can you control, and how the dragon wrath affect the battle is the most interesting things in it.
The Alchemist
The Alchemist is trained in arcane school, just like the wizard, he focus on controlling the magic power, but he is special in material world, thus he can control and transform the equipment and conjuration.
During the battle, he can cast some exclusive spells to transform the targets, “the conjuration transforming” and “the equipment transforming”, and to resolve the spell, he can destroy the target then he immediately cast a spell (conjuration or equipment) from his spell book to complete the transformation.
Thus the more equipment and conjuration his opponent own, the easier he control the game.
As his special ability, he can use a quickcast action to recall the spells from his discard pile to his spell book - pay the target spell mana, it make him more easily dominate the battle field.
The Alchemist is much simpler mage than other three mages I designed; he doesn’t change the rules but make the game different with the basic rules. He is suitable to all the spell cards in this game, and due to his special ability, he may have the most possibility to any deck, it’s up to you.
This is my last two mages, I really like the idea of them, and I feel that if they can be true is cool, thanks for your reading, and any common is welcome.
Thanks.
The expansion: Dragonlord V.S. Alchemist
In this expansion, two mages are containing in it, one is dragonlord, the second mind school trained mage, another is Alchemist, the second Arcane school trained mage.
In this expansion, the new playing style is to interact with your creature, equipment and conjurations, which make all of them are not only the tools helping you to win, but also living environment of the arena, you must pay much more attention on them, and make the battle more variable.
The dragonlord can make psycho connection to the dragons- the most powerful and dangerous creature in the world, thus she may manipulate the dragons to destroy all the enemies, but the dragons may become loss of control, and make some unknown risky change in the battle.
The Alchemist can control all the magic power of materials, thus he can transform the opponent’s equipment and conjuration to his favorite one, and thus he is the battle field controller that makes the entire arena stand at his site.
Dragonlord
As a fantastic battle game, how can the famous creature – Dragon – be absent? So I design the Dragonlord join to this battle with lots of dragons.
The Dragonlord is trained in the Mild school, and she can make a psycho connection to the dragon, and summon them to the arena.
The dragons are the most powerful creature in the world, but they are very irritable, they may be very helpful, but also dangerous to all the mages – include the dragonlord herself.
All the dragons have the trait of “Dragon wrath X”, it means the upper limits of a dragon to control its mind.
When a dragon is attacking or attacked, it receive a “dragon wrath token”, if the tokens become more than the limits, the dragon loses its mind and the dragonlord can’t keep the connection with it, the dragon immediately gets a free action to make a random zone attack “Dragon wrath exploring” (use the Compose Rose, but the 3, 6, 9, 12 means the zone that the dragon is in), every dragon wrath token counts two attack dices, and the attack may hurt the dragon itself.
After the dragon wrath exploring, remove all the dragon wrath token and put a stun marker to it, the dragonlord regain the control of the dragon and it can normally act at next turn.
As the special ability, the dragonlord can use a quickcast action to appease the dragon, one mana purge one wrath, how to make the best use of her mana is the most question for the dragonlord.
To play with the dragonlord, you must take the risk of the all dragons in the arena, how many dragons can you control, and how the dragon wrath affect the battle is the most interesting things in it.
The Alchemist
The Alchemist is trained in arcane school, just like the wizard, he focus on controlling the magic power, but he is special in material world, thus he can control and transform the equipment and conjuration.
During the battle, he can cast some exclusive spells to transform the targets, “the conjuration transforming” and “the equipment transforming”, and to resolve the spell, he can destroy the target then he immediately cast a spell (conjuration or equipment) from his spell book to complete the transformation.
Thus the more equipment and conjuration his opponent own, the easier he control the game.
As his special ability, he can use a quickcast action to recall the spells from his discard pile to his spell book - pay the target spell mana, it make him more easily dominate the battle field.
The Alchemist is much simpler mage than other three mages I designed; he doesn’t change the rules but make the game different with the basic rules. He is suitable to all the spell cards in this game, and due to his special ability, he may have the most possibility to any deck, it’s up to you.
This is my last two mages, I really like the idea of them, and I feel that if they can be true is cool, thanks for your reading, and any common is welcome.
Thanks.