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Strategy and Tactics / Re: Strength, an in depth look
« on: April 05, 2013, 05:44:29 PM »
1 armor is NOT basically Aegis 1.
Consider this simplified situation: a creature normally rolls 2 atack dice:
Against no armor or Aegis, they average 2 damage with a range of 0-4
Agasinst Aegis 1, they average 1 damage with a range of 0-2
Against armor 1, they average 1.61 damage with a range of 0-4
In other words, the Aegis 1 prevents 50% of the damage and cuts the range in half, while the armor prevents only 19.4% of the damage while leaving the range untouched.
This is only one examle. Obviously, this changes as the number of dice change, and for higher armor, etc. But the fact remains, Aegis 1 is strictly better than 1 extra armor, and in many cases is MUCH better.
The numbers get even more extreme with the example you gave of armor 3 vs Aegis 3. With Aegis 3, many creatures could not physically do ANY damage to you, where no matter how high your armor is, the crits still play so each die will do at least 1/2 a damage on average (more than that as the number of dice exceeds the armor value)
Consider this simplified situation: a creature normally rolls 2 atack dice:
Against no armor or Aegis, they average 2 damage with a range of 0-4
Agasinst Aegis 1, they average 1 damage with a range of 0-2
Against armor 1, they average 1.61 damage with a range of 0-4
In other words, the Aegis 1 prevents 50% of the damage and cuts the range in half, while the armor prevents only 19.4% of the damage while leaving the range untouched.
This is only one examle. Obviously, this changes as the number of dice change, and for higher armor, etc. But the fact remains, Aegis 1 is strictly better than 1 extra armor, and in many cases is MUCH better.
The numbers get even more extreme with the example you gave of armor 3 vs Aegis 3. With Aegis 3, many creatures could not physically do ANY damage to you, where no matter how high your armor is, the crits still play so each die will do at least 1/2 a damage on average (more than that as the number of dice exceeds the armor value)