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Strategy and Tactics / Re: Domination Games and Strategies
« on: June 12, 2015, 11:54:21 AM »
I too have noticed a definitive pace to the game, inevitably one player gets a V'tar advantage. At this point the opponent must decide wether to increase the pace and restore or remove the V'tar advantage or just kill the other mage. It is a change of rate problem, there has been in each game I have played a tipping point where either I had the advantage and could predict a win in X turns, or I was behind and would lose in X turns.
My game with Laddinfance there was a point where he had 7 of the 11 V'tar needed to win, and without some change in course would have one in two turns. This decision point has been in every game I have played so far, about 20. The games are faster paced and though a control build is still viable, turtling will lose. I have been adjusting my spell books to a more mid-range value, trying to balance controlling the game while I am ahead in V'tar yet still having the aggressive posture to kill the enemy mage if needed.
My game with Laddinfance there was a point where he had 7 of the 11 V'tar needed to win, and without some change in course would have one in two turns. This decision point has been in every game I have played so far, about 20. The games are faster paced and though a control build is still viable, turtling will lose. I have been adjusting my spell books to a more mid-range value, trying to balance controlling the game while I am ahead in V'tar yet still having the aggressive posture to kill the enemy mage if needed.