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Messages - DarkForceMaster

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1
I just blame it on the fact that we have to read the rule book every game and that messes with my head............reading and rereading the same paragraph....ugh.

2
Spellbook Design and Construction / Re: Forcemaster Builds
« on: May 29, 2013, 06:42:09 AM »
I rush them turn 3 or 4 so they can do that.

3
Great! We will be there also.  :)

4
Strategy and Tactics / Re: Evolved Gameplay?
« on: May 24, 2013, 12:32:20 PM »
Ya I agree, the game is very deep and fun but its takes out of the box thinking and lots of playtesting and idea crunching.

5
Spellbook Design and Construction / Re: Forcemaster!!!!
« on: May 24, 2013, 12:28:20 PM »
What does it do?

6
Strategy and Tactics / Evolved Gameplay?
« on: May 24, 2013, 11:03:30 AM »
Hello everyone,

I was just looking through the forums today and I see much discussion on the many different build for the different mages. I also notices that all of these discussions have 1 big similarity...........strategy switching. I think the game has evolved into a game of adapting. We adopt our first strategy at the beginning then depending on what the opponent does we react or adapt to a new or reinforced strategy. I like how this is because we have 50% of our deck toward our 1-3 different strategies and the other 50% towards reactions to what your opponent does. It brings in a more advanced thinking and creativity.

7
Spellbook Design and Construction / Re: Forcemaster!!!!
« on: May 24, 2013, 10:14:45 AM »
Ok then. How do you deal with flyers because I have found no good way to deal with them when their in swarms.

8
Spellbook Design and Construction / Re: Forcemaster!!!!
« on: May 23, 2013, 05:19:57 PM »
What is your main strategy for FM? Is it blitz, slow build, creatures, or a in between?

9
League / Tournament Play / ND players
« on: May 22, 2013, 10:08:37 PM »
Hello,

 I am going up to Minot North Dakota this summer to visit my mother and am wondering if their is any group/people up in that area that play MW. I would only bring my deck and not my entire box/board. Thanks!

10
We are up at outpost on Tuesdays from 330ish to around 830ish

11
Spellbook Design and Construction / Re: Forcemaster Deck
« on: May 20, 2013, 07:27:29 PM »
I found some but their is nothing like hand :'(

12
Spellbook Design and Construction / Re: Nullify
« on: May 20, 2013, 07:26:37 PM »
I was plying against a wizard, a beastmaster,and a warlock on separate games, but my father(opponent) makes very similar decks but with different creatures but they all are basically control that can hit you in the face hard.

13
Spellbook Design and Construction / Re: Nullify
« on: May 20, 2013, 06:24:17 PM »
Wonderful ideas, thanks but about the nullify on myself, that's what I was getting at, once that nullifys gone then its who can put a nullify on me first, and running 4 of them he is most likely to do that, but i think reverse magic stops thats...........maybe......

14
Spellbook Design and Construction / Re: Forcemaster Deck
« on: May 20, 2013, 06:19:16 PM »
Ya those "before action" spells are very useful, i just know hand.......are their any others?

15
Spellbook Design and Construction / Re: Nullify
« on: May 20, 2013, 06:08:48 PM »
Like he puts a nullify on me so i can't put any of my enchantments on( bear strength, forcefield, or target myself with battle fury, power strike). And he also puts them on his creatures so i can't charm or mind control them.

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