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Messages - Labyrinthsecho

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1
Alternative Play / Starting with all equipment
« on: April 21, 2013, 04:25:40 PM »
How much would it, mess up or make more challenging or speed up a game, if you started a game with all the equipment in your spellbook that you can legally have on? Think it could be fun thematically...

2
Rules Discussion / Re: Spawnpoint question
« on: April 20, 2013, 08:56:00 PM »
It does make sense. But do you see without it saying "Spawnpoint must spend ALL its own mana first" it can be taken either way? They won't get away with that next time. Thanks for the response.

3
Rules Discussion / Spawnpoint question
« on: April 20, 2013, 02:55:26 PM »
I looked around but didn't see an answer. It is stated about spawnpoints
Quote
Spawnpoints cast spells the same way your Mage does, using the target and range shown on the spell. Always count range from the Spawnpoint (instead of your Mage). The Spawnpoint must spend its own mana first (by removing mana counters). If the Spawnpoint does not have enough mana to cast the spell, you must pay the difference from your Mage’s Mana Supply. You control all spells cast by your Spawnpoints.


It must spend its own mana first, however does it have to spend ALL its mana first. Had someone have a temple (which you must have at least 2 mana on it before you can cast a creature). He had 6 mana on it, but only used 4 from the spawnpoint and the rest from the mage, so that if he wanted next turn he could cast something else, because it only gained 1 mana per turn. Because the rule doesn't say ALL we let it go. Which is right?

Cheers

4
Alternative Play / Re: Alternative board shapes and sizes.
« on: March 25, 2013, 05:51:57 PM »
For those who don't check BGG often, check out a 4x4 board I created.
http://boardgamegeek.com/image/1612313/mage-wars
in the file section there also

5
Alternative Play / Re: Warlord vs Forcemage Apprentice Books
« on: March 23, 2013, 12:24:03 PM »
her stat card says pay triple for all non-mind spells.

Yeah was debating if I should have Galvitar in, wasn't sure if it over powered her at apprentice level.

6
Alternative Play / Re: Warlord vs Forcemage Apprentice Books
« on: March 23, 2013, 11:35:17 AM »
I may be running a demo soon and thought it would be fun to give people the option of apprentice level forcemaster and warlord.  Looking through the other apprentice books, they are around 60 points. I went through the starter spellbooks and removed the more complex concepts, plus cards to get the points down. This is what I came up with:
Forcemaster:

Equipment
   3 storm drake hide
   2 psi-orb
   1 force ring
Creature
   2 (6) psylok x3
Enchantments
   3 Force Crush
   2 (4) Charm x2
Incantation
   6 heal
   4 mass sleep
   1 (3) force wave x3
   1 (2) repulse x2
   3 seeking dispel
   3 dispel
   3 minor heal
   1 (2) force push x2
   2 force bash
   3 dissolve
Attack:
   2 (6) Force Hammer x3
   1 (4)Invisible Fist x4
60

Warlord:

Equipment
   2 Storm Drake Hide
   2 War Sledge
   2 Helm of Command
Conjuration
   2 Quicksand
Creature
   1 (3) Goblin Grunt x3
   2 (4) Goblin Slinger x2
   2 (4)Orc Butcher x2
   2 Goblin Bomber
   3 Dwarf Kriegsbiel
   3 Iron Golem
   4 Grimson Deadeye, Sniper
Enchantments
   2 (4) Fortified Position x2
   2 Standard Bearer
   2 Mind Shield
   2 Falcon Precision
Incantation
   2 Dissolve
   3 Dispel
   2 Minor Heal
   4 Group Heal
   2 Whirling Strike
   1 (2) Power Strike x2
Attack
   2 Hail of Stones
   2 Hurl Boulder
60

Any opinions would be appreciated

Cheers

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