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General Discussion / Re: Arena vs. Academy
« on: June 11, 2017, 12:57:11 AM »I have been Mage Wars since the very beginning. I have multi-core sets, multi-copies of expansions and others.
From my experience, Arena rocks more than Academy as you have positioning and you can toss creatures all around the place. It does run a little long and this is why we sometimes reduce the life of mages by 10 health points.
When you play more and you got a hold of Battlegrounds, you would not go back to Arena as the concept of terrain + board control + getting victory points token on capture and hold (can't remember the name of the token - V'tarr orb?) for each turn speeds up game play.
The terrain factor is very fun. It changes your style of play. Would you let your opponent control that tile next turn that can produce those creatures or would you go for the creature guarding the tower? That tile that produces creatures can get annoying and you will get swarm immediately if you do not contest it. Battlegrounds will change your game play as you will have to split your army sometimes to accomplish different task.
It's either you win by victory points or KO. This battlegrounds also can support multi-play game play. So me and my playmates always play Battleground map from now on. Also due to the tile map, you can always change the look of the map at any given time.
How did the starting life reduction affect the balance and diversity of your local metagame?
Reduction of the life didn't really affect too much of the competition. It just helped speed up the game a little from 3 hours to 2 hours (Arena). We normally play and we used up all the cards in the book (so much counters and walls). Our game normally last 4 hours or so. This is why Battlegrounds was better due to the victory points. We only try to reduce the life by 10 in Arena if we want to speed up the game. If we have all night we just play it out. But sometimes it last in the early hours of the morning.