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Spellbook Design and Construction / Re: Queen of the Hunt(Johktari)
« on: November 16, 2015, 07:58:48 PM »
1) Remove some other creatures and find room for at least 3 Timber Wolves. They are quite tough for their cost, they work really well with Wounded Prey, they have no egregiously bad matchups (zombies and Iron Golems aren't great matchups, but they're a lot better than Dire Wolves or Emerald Tegu in those matchups), and they're about as expensive as you can play regularly out of a Lair without disrupting your ability to take other actions if you don't have time to significantly increase your channeling.
2) Pull Cheetah Speed for Mongoose Agility. You're already fast and run some fast creatures. Additional ways to get fast aren't as valuable as the ability to get away from your opponent's creatures in a single action. Being able to ignore hindering is huge. I always want to run at least 2 Mongoose Agility with the Johktari Beastmaster.
3) Take out the Hail of Stones. You already have a big investment you want to make with your full actions (bow), and when you're not doing that, you generally want to be repositioning. I much prefer taking range 0-2 attack spells on the Johktari Beastmaster. With Academy you can opt for Kajarah, in which case it makes sense to use more range 0-1 attack spells, but when I'm playing a Johktari Beastmaster centered around a bow, I like to maintain range 2 as much as possible.
2) Pull Cheetah Speed for Mongoose Agility. You're already fast and run some fast creatures. Additional ways to get fast aren't as valuable as the ability to get away from your opponent's creatures in a single action. Being able to ignore hindering is huge. I always want to run at least 2 Mongoose Agility with the Johktari Beastmaster.
3) Take out the Hail of Stones. You already have a big investment you want to make with your full actions (bow), and when you're not doing that, you generally want to be repositioning. I much prefer taking range 0-2 attack spells on the Johktari Beastmaster. With Academy you can opt for Kajarah, in which case it makes sense to use more range 0-1 attack spells, but when I'm playing a Johktari Beastmaster centered around a bow, I like to maintain range 2 as much as possible.