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Mages / Re: Archmage Hopes
« on: February 26, 2013, 09:59:27 AM »
I was thinking about how you would do an Archmage in Mage Wars and there's a few things you could do:
1. Up all of the stats
If you increase the starting life, mana and channelling for the archmage they'll be a lot tougher to beat. Increasing their channelling and starting mana means they'll get bigger and badder spells out earlier. That brings me to...
2. Increase the spell point limit
Having the ability to cast chunkier spells isn't go to do you any good if you only have 30 spells in your book. If you're going to do (1) then I think you need access to a greater spell point limit.
3. Another Quick Action (or two)
If you're going to fight 3 other mages at once you're going to need to be flexible and quick in what you do. Although the increased spell limit and channelling may just lead to more spawn-points.
I guess I'm not clear on if the Archmage is a new Mage (new card) or if it is a game mode allowing you beef up the capabilities of one of the existing mages.
1. Up all of the stats
If you increase the starting life, mana and channelling for the archmage they'll be a lot tougher to beat. Increasing their channelling and starting mana means they'll get bigger and badder spells out earlier. That brings me to...
2. Increase the spell point limit
Having the ability to cast chunkier spells isn't go to do you any good if you only have 30 spells in your book. If you're going to do (1) then I think you need access to a greater spell point limit.
3. Another Quick Action (or two)
If you're going to fight 3 other mages at once you're going to need to be flexible and quick in what you do. Although the increased spell limit and channelling may just lead to more spawn-points.
I guess I'm not clear on if the Archmage is a new Mage (new card) or if it is a game mode allowing you beef up the capabilities of one of the existing mages.