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Messages - Awkward

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Strategy and Tactics / Re: Warlock - Double Battle Forge
« on: May 03, 2013, 02:30:10 PM »
I read bunch of topics connected with getting one big creature out (very famous Lord of Terror build) and this is for sure a very interesting idea, but I was thinking strictly about the strategy with Warlock and no one else.

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Strategy and Tactics / Re: Earth Wizard Attrition Control
« on: May 03, 2013, 05:25:54 AM »
Just to make it clear, it is impossible to have two Enchanter's Rings attached to your Mage at the same time. You can't have two cards with the same name attached to any creature (including equipment and enchantments).

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Strategy and Tactics / Re: Warlock - Double Battle Forge
« on: May 03, 2013, 05:22:24 AM »
Thank you guys for help. Now I started to think about replacing one of the forges with Mana Crystal. It would give me one more mana and should help in costing more expensive stuff. However, is it worth putting it in and keeping in mind that my strategy is to kill the opponent as soon as possible? Isn't it a lose of time or?

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Strategy and Tactics / Re: Warlock - Double Battle Forge
« on: May 02, 2013, 02:01:37 PM »
Until turn 3, I will for sure be able to catch the opponent's Mage and will not be able to use my full action to cast a spell. Therefore, I will have only my quickcast left to cast damage spells or buffs like Piercing Strike from the Mage Wand. I believe that there are around 8 or 9 different things which can be equipped.
Having it in mind, is one forge still enough? It would be really nice to change both weapon and ring at the same time in order to have more flexibility.

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Strategy and Tactics / Re: Warlock - Double Battle Forge
« on: May 02, 2013, 12:07:10 PM »
This is exactly what I have been thinking of, Cheetah Speed would be a very nice addition. What about the second one? Is it necessary? In fact I considered using Harmonize on one of the Forges in order to equip my Warlock even faster.

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Strategy and Tactics / Warlock - Double Battle Forge
« on: May 02, 2013, 10:51:43 AM »
Hey guys
One day I realised that playing Warlock solo build rellying on equipment and curses + offensive spells would be really nice. Combination with two forges, swapping rings + mage wands and generally more having more possibilities to cast spells than the opponent is kinda cool.
However, then a very bad thing came to my mind - all equipment has a range of 2. So, I can't put the battle forges closely to my starting position and rush the opponent, because I won't be able to cast the equipment.
How do you deal with it? Is it hard to secure the forges in the middle of the field? Maybe you had similar thoughts and got another answer?

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Rules Discussion / Re: Being a target
« on: April 08, 2013, 04:05:58 PM »
Thank you very much, Sir. :)

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General Questions / Re: Mage Wand and Huginn
« on: April 07, 2013, 05:58:12 PM »
Thank you very much, this is exactly what I wanted to know. :)

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Rules Discussion / Being a target
« on: April 07, 2013, 05:56:36 PM »
Hey guys,
Another question from my side. Image that I have got a hidden curse under my Mage and want to cast a Nullify on him in order to prevent the opponent from casting a Dissolve.

The opponent is revealing the curse right after me casting Nullify. Does it mean that I have to use it in order to cancel the effect of the enchantment or can I wait until the new one?

In two words - when does the creaute become a target of the spell? In both situations, when the enchantment is hidden or revealed, only if it is revealed or?

Greetings

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General Questions / Mage Wand and Huginn
« on: April 07, 2013, 10:11:04 AM »
Hey guys,
Can I use a spell binded to the Mage Wand with Huginn?

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Spellbook Design and Construction / Re: Wizard build two core + exp
« on: February 25, 2013, 06:04:54 PM »
Hey there,
I am not very experienced with the game either, but I would suggest to cut heavily on Mana Crystals. I don't think that you will put more than two in a single game, since they are Zone Exclusive. I think that it is much better to put 2 or even 3 Harmonizes.
Furthermore, you have no Nullify attached, and this is a really powerful spell. In my opinion you can take out some Dispells and Disolves - you won't probably use more than 2/3.
Unfortunately, I won't help you with the other cards, cuz I don't know all of them, but I think that you have too many big creatures. I don't think that you will ever use 4 Hydras.
Just a few pennies from my side, hope it helped, can't wait for someone else who would post his/her reflections.
GL in the games!

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