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Spellbook Design and Construction / Re: The Tainted Beastmaster (Johktari)
« on: April 12, 2014, 10:20:45 AM »
Great ideas guys, thanks
I've played a few more games with it and here are some issues I found with this book so far:
- Not enough creatures... Especially when fighting a spellbook with a lot of creatures, at some point I run out of creatures and he overwhelms me. Waiting to throw in the raptor when I get DvN and maybe something else.
- Not enough upfront burst. I open with a spider with Cheetah Speed and Bear Strength and with a Hunter Bow on myself and I can take the other mage down like 20 hit point, but from then on it's much harder.
- Some stuff feels really dedundant, like the Spiked Pit, Eagleclaw Boots and Mangler Caltrops; while I feel I'm really missing other stuff like Dispel and Teleport (Some of them are just due to not having enough cards for all my books ).
- The book is fairly low on mana and I don't really get to use the Mana Flowers because I feel like it's mostly holding me back from being aggressive (which is what this book is about). This also means I should dump some expensive spells I never get to use and switch them for cheaper ones.
And lastly, I'm beginning to fear that this book can be easily contered with some purifies and other poison removing spells...
Having said all that, I'm pretty happy with how this concept is working out. It still needs more work, but it's a really fun little book which can be really annoing and frustrating for your opponents
I've played a few more games with it and here are some issues I found with this book so far:
- Not enough creatures... Especially when fighting a spellbook with a lot of creatures, at some point I run out of creatures and he overwhelms me. Waiting to throw in the raptor when I get DvN and maybe something else.
- Not enough upfront burst. I open with a spider with Cheetah Speed and Bear Strength and with a Hunter Bow on myself and I can take the other mage down like 20 hit point, but from then on it's much harder.
- Some stuff feels really dedundant, like the Spiked Pit, Eagleclaw Boots and Mangler Caltrops; while I feel I'm really missing other stuff like Dispel and Teleport (Some of them are just due to not having enough cards for all my books ).
- The book is fairly low on mana and I don't really get to use the Mana Flowers because I feel like it's mostly holding me back from being aggressive (which is what this book is about). This also means I should dump some expensive spells I never get to use and switch them for cheaper ones.
And lastly, I'm beginning to fear that this book can be easily contered with some purifies and other poison removing spells...
Having said all that, I'm pretty happy with how this concept is working out. It still needs more work, but it's a really fun little book which can be really annoing and frustrating for your opponents