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Messages - chameleo

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1
Great ideas guys, thanks :)

I've played a few more games with it and here are some issues I found with this book so far:
- Not enough creatures... Especially when fighting a spellbook with a lot of creatures, at some point I run out of creatures and he overwhelms me. Waiting to throw in the raptor when I get DvN and maybe something else.
- Not enough upfront burst. I open with a spider with Cheetah Speed and Bear Strength and with a Hunter Bow on myself and I can take the other mage down like 20 hit point, but from then on it's much harder.
- Some stuff feels really dedundant, like the Spiked Pit, Eagleclaw Boots and Mangler Caltrops; while I feel I'm really missing other stuff like Dispel and Teleport (Some of them are just due to not having enough cards for all my books :( ).
- The book is fairly low on mana and I don't really get to use the Mana Flowers because I feel like it's mostly holding me back from being aggressive (which is what this book is about). This also means I should dump some expensive spells I never get to use and switch them for cheaper ones.

And lastly, I'm beginning to fear that this book can be easily contered with some purifies and other poison removing spells...

Having said all that, I'm pretty happy with how this concept is working out. It still needs more work, but it's a really fun little book which can be really annoing and frustrating for your opponents :D

2
Excellent ideas, thanks :) I'll see if I can incorporate some

3
Have you noticed you removed almost all the restraining spells? That's kinda against the whole idea  ;)

4
Spellbook Design and Construction / The Tainted Beastmaster (Johktari)
« on: March 31, 2014, 12:46:42 PM »
Hey everyone!

My favorite part in every RPG and customizable game was to make up new builds and spellbooks etc... So here is another spellbook I made!

The core of this build is a lot of cards that have a Restrained effect comboed with the Giant Wolf Spider to make the best of of his Tainted attack (being 5+ against restrained targets). It gives a lot of control, but in its core it's a pretty aggressive build.
I've only played it a couple of times so far (and it's been a while too), so it needs more tweaking, there are quite some cards there I don't really need (and the ones I do are taken by my other books :P )
Also, I don't have DvN, otherwise I would throw in a raptor or two to spice things up. ;) I guess a similiar build would work really well with the Druid, but I don't have one so...

So here are the cards:

Equipment:
2xHunting Bow
1xReflex Boots
1xEagleclaw Boots
1xBearskin
1xColossus Belt
1xDispel Wand

Conjurations:
2xQuicksand
3xTanglevine
2xWall of Thorns
2xMangler Caltrops
2xManaflower

Creatures:
2xGiant Wolf Spider
1xGalador
1xDwarf Panzergarde

Enchantments:
1xBlock
1xNullify
1xFalcon Precision
1xBear Strength
1xCheetah Speed
2xHawkeye
1xRetaliate
1xRegrowth
2xRhino Hide
1xBull Endurance
1xCobra Reflexes
1xArmor Ward
1xForce Hold
1xSpiked Pit
1xEnchantment Transfusion

Incantations:
2xDissolve
2xSniper Shot
2xHeal
1xForce Push
1xBattle Fury
1xRouse the Beast

Attack spells:
1xJet Stream
2xArc Lightning
2xSurging Wave
1xGeyser

----

Some notes about the card choices:
  • I've tried to make a rather balanced and versatile mix of defenee and offense, hence such choices as the Panzergard and the other defensive stuff
  • You might have noticed I have quite a large collection of low level attack spells... What they have in common is that all of the are a)Unavoidable and b)may cause Daze. That is mostly to pass through guards, defense rolls and other things that stop me from tainting.
  • This build is mostly around focusing the mage with the spiders to get as many Tainted tokens on him as possible, while controlling the arena as much as possible and doing ranged damage. Hence, I would love a raptor in this book.

The opening strategy is usually something like Spider+Bear Strength (or some other buff) on turn one, followed on turn 2 by a mana flower and the rest depends on the opponent.

I know I'm missing some stuff here, mostly because I don't want to take them out from my other books, but probably there are some I didn't think of.

5
Spellbook Design and Construction / Re: Online spell book builder?
« on: August 29, 2013, 05:37:02 AM »
Wow Fyst, it's great! Thank you!

6
Spellbook Design and Construction / My air wizard control build
« on: August 08, 2013, 04:45:54 AM »
Hi everyone!

This is the first build I'm posting here, hope you like it.
But first a few disclaimers:
First, I'm a broke student, so currently I only have a single core set, no expansions of any kind. Second, the MW community here in Israel is very young (read: close to non-existant) so I haven't got a lot of chances to try this build out - I've only tried it once against a friend who is not a very good player. I haven't played more than 10 full games of MW in general. However, my favorite part about any game that involves customization is making up new builds (sometimes even more than playing them), so here I am!

Now for the build: I've never been the full-on-aggro kind of guy, I mostly like either hardcore turtling build, or really annnoing, pesky control builds, the kind that allow me to ruin my opponents' plans on every step, adding psychological warfare to the mix.
It's a build that's built just around the former kind - It's has few creatures (the annoing ones), but a lot of means of control, mainly mana starvation and displacement, as well as a lot of attack spells for direct damage.

    And here are the cards:

    Equipment:
    1 Lightning Ring
    1 Arcane Ring
    1 Moonglow Amulet
    1 Elemental Wand
    1 Mage Wand
    1 Supression Cloak
    1 Dragonscale Hauberk
    1 Leather Boots
    1 Staff of the Arcanum

    Creatures:
    1 Moonglow Fairy
    1 Mana Leech
    1 Whirling Spirit
    1 Huginn, Raven Familiar
    1 Blue Gremlin
    1 Gorgon Archer

    Enchantments:
    1 Teleport Trap
    1 Circle of Lightning
    1 Reverse Attack
    1 Harmonize
    1 Reverse Magic
    2 Nullify
    2 Decoy
    1 Jinx
    1 Block
    1 Force Sword
    2 Essence Drain
    1 Force Hold

    Conjurations:
    1 Battle Forge
    1 Poison Gas Cloud
    1 Suppression Orb
    1 Mana Siphon
    1 Mordok's Obelisk
    2 Mana Crystal
    2 Fog Bank

    Incantations:
    1 Sleep
    1 Drain Power
    1 Purge Magic
    2 Dissolve
    1 Steal Enchantment
    1 Dispel
    2 Seeking Dispel
    2 Teleport
    2 Minor Heal

    Attacks:
    2 Jet Stream
    3 Lightning Bolt
    1 Electrify
    1 Chain Lightning
    1 Thunderbolt

After some feedback at BGG I remove Banish and 1 Jinx and added the Gorgon Archer instead (this is the list after the change)
I'll be glad to hear your thoughts, feedback etc. Thanks!

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