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Messages - Speedbump858

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Come Learn to play Mage Wars!
101s
Friday at 6 PM in the Collectables area
Sunday at 10 AM in the Collectables area

Tournaments

Saturday 7 PM
Tournament Rules: Two 90 minute Swiss rounds. Win=3pts, Timed-Win=1pt. After 90 minutes the current game round will complete and the player with the most remaining life is awarded a Timed-Win. Slow control styles beware.


Sunday 11 AM
Mage Wars Free For All
Tournament Rules: 3/4 Player Free For All. Win by killing the player on your left. Kill the player on your right and lose 1/2 your remaining health. Special 3-player hex maps available.


Strategicon Information (Orccon/Gamex/Gateway)
http://www.strategicon.net/index.php

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3 Tournaments

Friday February 14      1:00 PM
Saturday February 15 7:00 PM
Sunday February 16  11:00 AM

We will be using the most current FAQ.

Cards from the following sets are legal:

Base Set
Core Tomes 1 & 2
Forcemaster vs Warlord
Conquest of Kumanjaro
Druid vs Necromancer

Decklists required for each event.
You can download a decklist here: (http://www.boardgamegeek.com/filepage/87431/spell-book-tournament-sheet)
or You can simply type one up using the format:  Quantity-Card Name-Cost

There will also be 3 Demos
Friday February 14 Noon
Saturday February 15 6 PM
Sunday February 16 10 AM

Strategicon has a new home - Hilton Los Angeles Airport, 5711 West Century Blvd., Los Angeles, California 90045

http://www.strategicon.net/ for more info

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Events / Strategicon - Orccon 2014 Feb 14 - Feb 17
« on: January 31, 2014, 03:16:02 PM »
3 Tournaments

Friday February 14      1:00 PM
Saturday February 15 7:00 PM
Sunday February 16  11:00 AM

We will be using the most current FAQ.

Cards from the following sets are legal:

Base Set
Core Tomes 1 & 2
Forcemaster vs Warlord
Conquest of Kumanjaro
Druid vs Necromancer

Decklists required for each event. 
You can download a decklist here: (http://www.boardgamegeek.com/filepage/87431/spell-book-tournament-sheet)
or You can simply type one up using the format:  Quantity-Card Name-Cost

John Borders

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League / Tournament Play / Re: Suggested Rule change for cons
« on: November 19, 2013, 02:46:24 PM »
When I thought about the match, I only considered playing because I thought it was fair for all involved and would not unbalance the results.  I had given the choice for a match win via forfeit.  I took in consideration that I had no knowledge of the deck or strategy I was playing and that I would definitely not be playing it optimally(but I play to win-everyone that was there knows that).  Essentially I was just taking the game where the other guy left off.  It seemed like a fair trade/gamble for Player B or he would have just opted for the forfeit win. 

@Zuberi No one complained.  Another player(who is also a Judge/TD) would make rulings on my game if any had come up.  Multitasking was very common during tournament days.  If I was running more than one tournament, I would definitely not have agreed to play(On some days I would be judging 2 to 3 simultaneous events).

@Shad0w Point taken.  Had this been a qualifier or a regionals I would not have played.   


In regards to some of the tiebreakers that are being discussed, I like the damage dealt during overtime scenario but do not like the extra book keeping.

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League / Tournament Play / Re: Suggested Rule change for cons
« on: November 19, 2013, 04:43:53 AM »
@Speed
You have to allow for concession. When playing I may have to go in the middle of a game for any number of reasons. I play in events even when I am on call for work. I have been doing it for years. When I get a call it is $50 - $150/hr so if I know the call is going to be longer than 2 minute I leave the match and give the other player the win. Another example is one of the guys I play card with is a certified rescue diver, he has gotten calls at 11:15 pm during an event to drive downtown and get a tow motor out of the lake. It becomes hard to find a balance between what is inviting to new players but still closes as many loophole as possible when making rules

@Shad0w I understand that people are in a tournament and life happens.  There is no practical way for me as a tournament Judge to prevent a person from leaving or conceding a game.  I think it would be best to minimize the possibility of coercion or collusion.  Given the examples you made, I would have no problems awarding the win the the player that didn't have to leave.  Depending on the size of the player pool, its likely that player would be at a disadvantage as s/he would now have a win but a weaker tiebreaker.   So while I agree there has to be a way to address that life will occasionally interfere in a tournament, it shouldn't be used as a way to position yourself or the other player in the finals.

Out of curiosity what are your thoughts on this: I had a player in one of my tournaments get a phone call from his brother.  His brother was locked out of the house.  Given where he lived, it would take him about 40 minutes to get there and back.  The match he was playing had only been going for 20 mins out of a 60 min round.  He asked me if he could forfeit the match and come back.  This was round 2 of a 5 round tournament.  I said sure.  He started to sweep his cards and his opponent stopped him and asked if I could instead play the rest of the round out as he didn't want to end up with a weaker tiebreaker (card differential).  I decided that if I played out the rest of the round, this was not a forfeit.   So I gave the choice of a forfeit win or a playing it out and standing by the results.  Player A left to help his brother and Player B played me.  I somehow managed to win the match(which led to some grumbling by Player B).  Player A came back as he said more or less(it made the tournament round start about 5 mins late) and the tournament finished without any other issues.

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League / Tournament Play / Re: Suggested Rule change for cons
« on: November 11, 2013, 08:08:18 PM »
Hi all,

I have been following this thread hoping that a determination for tiebreakers would have been made and Arcane Wonders would have put its stamp of approval on it by now.  Over the years, I have run hundreds of tournaments via the swiss system using various companies' versions of tie breakers.  My conclusion is that tiebreakers in most card games will typically be a disadvantage to a particular deck type. 

Having also played in many tournament environments, I tend to agree with Ringkichard in regards to concession.  I don't believe its good for the game in a tournament environment.  While I understand that some people may think his unwillingness to concede is unsportsmanlike, I would have to say that most tournaments don't bring out sportsmanlike qualities in players.  Each player has a different motivation for playing in a tournament.  Its not always about prizes or having your hand raised and declared to be the "best" player of the day.

For this game, I have only run swiss pairings with strength of schedule as a 1st tiebreaker(and a coin flip or d6 roll as a 2nd).   Its not perfect but it works.

With the year closing out and a new convention season around the corner, I would hope that AW will soon decide on a clear method to use for tiebreakers so there is consistency in tournaments from place to place.


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Spellbook Design and Construction / Re: The Highly Calibrated Wizard
« on: November 07, 2013, 04:08:37 AM »
The Highly Calibrated Wizard

4 Hurl Boulder (8)
1 Hail of Stone (2)
1 Arc Lightning (2)
2 Iron Golem (6)
1 Grimson Deadeye, Sniper (8)
1 Steelclaw Grizzly (8)
1 Sunfire Amulet (4)
1 Elemental Cloak (1)
1 Mage Wand (2)
1 Dragonscale Hauberk (2)
1 Regrowth Belt (2)
1 Leather Boots (1)
1 Leather Gloves (1)
1 Battle Forge (4)
1 Wall of Steel (2)
1 Wizard’s Tower (2)
2 Mana Crystal (2)
1 Wall of Thorns (1)
1 Archer’s Watchtower (2)
3 Tanglevine (6)
1 Block (2)
2 Jinx (2)
1 Teleport Trap (1)
2 Nullify (2)
1 Turn to Stone (3)
1 Hawkeye (2)
1 Eagle Wings (4)
1 Magebane (2)
1 Ghoul Rot (4)
1 Rouse the Beast (2)
2 Sniper Shot (2)
2 Dissolve (4)
1 Purge Magic (3)
2 Dispel (2)
2 Charge (4)
2 Seeking Dispel (2)
1 Force Push (2)
2 Battle Fury (4)
4 Teleport (8)

This is all for a total of 120 points.


A few small errors in calculations.  If you go by your totals, this comes out to 121 points.  Actually this Spellbook is 124 points.

1x Wall of Thorns costs a Earth Wizard 2 points (you listed 1)
2x Sniper Shot costs a Earth Wizard 4 points (you listed 2)


Hope you will make some adjustments.


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League / Tournament Play / Strategicon - Gateway 2013 Aug30-Sept 2
« on: August 27, 2013, 02:00:13 AM »
There are 3 tournaments being held this year at Strategicon at LAX Sheraton Gateway (Los Angeles)

Friday 8/30 3 PM
Saturday 8/31 1 PM
Sunday 9/1 11 AM

We will be using the most current FAQ and changes that were made prior to GenCon.

Cards from the following sets are legal:

Base Set
Core Tomes 1 & 2
Forcemaster vs Warlord
Conquest of Kumanjaro

Decklists required for each event.

See you there!

John Borders

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Events / Strategicon - Gateway 2013 Aug30-Sept 2
« on: August 27, 2013, 01:59:08 AM »
There are 3 tournaments being held this year at Strategicon.

Friday 8/30 3 PM
Saturday 8/31 1 PM
Sunday 9/1 11 AM

We will be using the most current FAQ and changes that were made prior to GenCon.

Cards from the following sets are legal:

Base Set
Core Tomes 1 & 2
Forcemaster vs Warlord
Conquest of Kumanjaro

Decklists required for each event.

See you there!

John Borders

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