November 21, 2024, 11:30:14 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - teroks

Pages: [1]
1
Player Feedback and Suggestions / Re: Expansions
« on: February 02, 2013, 08:35:09 AM »
I am a little bit curious that how 4 player expansion etc. is going on? I am looking for possibility to expand game to playable by two, three and four players.

2
General Questions / Poison Gas Cloud, Electrify and flying creatures
« on: February 02, 2013, 04:40:35 AM »
Last I came up with the thing where I casted Poison Gas Could to one square. It hindered movements, but obviously it won' hinder flying creature movement (for example Falcon from Beatmaster)...so if falcon or raven (from Wizard's Familiar) stays in that square does it take any damage? As it is flying and don't attack any creature in that square.

About electrify...does it cause damage for flying creatures?

Then...one question from fast creature  movement. Is it allowed to move four squares, if it only moves and don't attack.

3
General Questions / Tanglevine spell
« on: February 02, 2013, 04:34:15 AM »
Last night I played with my GF. She played Beastmaster and casted Tanglevine spell on Hydra. Is it allowed for Hydra to attack Tanglevine or should there be some other creature with melee trait to attack it?

4
Mages / Re: Mages that you would like to see in the game
« on: January 27, 2013, 03:00:06 PM »
Magus. Spells like power words: Hold!, Death!, Paralyze!, Command (can control target unit) Etc... Quick casts, but with higher costs. Specializes to boost staff with different enchantments.

Necromancer. Spells like curses, animate dead, feing death, drain life etc

Shaman. Combines nature and elemental schools. Uses spirits as creatures too. Won't specialize that much on direct attacks and might introduce ritual style spells, which take two full rounds to prepare etc

Pages: [1]