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Messages - Deefer

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Moving into, being pushed into, teleporting or being teleported into a Zone are considered entering the Zone..
Really? Teleporting counts as entering the zone? I didn't think it would.

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Spells / Re: Quicksand
« on: January 30, 2013, 04:01:31 PM »
Quote from: "Gewar" post=6884
In the rulebook, under Teleport section, there is rule, that everything attached to creature, exept conjurations, is teleportet with it and conjurations are discarded.

good catch.

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Spells / Re: Quicksand
« on: January 29, 2013, 09:46:29 PM »
I guess I'm struggling with why a conjuration would go away just because the target is teleported out of it. Seems like it should stick around. Anyway... I get it.

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Spells / Re: Quicksand
« on: January 29, 2013, 09:44:24 PM »
Quote from: "Locusshifter" post=6866
Quote from: "Deefer" post=6864
I believe you...

but feels inconsistent with the fact that it's a conjuration.  I guess I was under the impression that conjurations stayed in a zone.   Seems like it should have been a trap enchantment card.

curious to hear the reasoning about what the difference is.


I think it's consistent; walls, temples, tanglevine, etc, are all conjurations. I'm not sure what other category this would fit into. You're creating quicksand under a target. Seems like a conjuration to me.

I agree in theory... But walls, etc stay where they were conjured and don't disappear once "spent" (tangle vine being the other exception).
The way it's implemented feels more consistent with the hellfire trap or teleport trap behaves. (Single use on a single creature)

Anyway... I can get used to it.  Just feels different than the other types of conjurations that stay in the zone.

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Spells / Re: Quicksand
« on: January 29, 2013, 04:20:08 PM »
I believe you...

but feels inconsistent with the fact that it's a conjuration.  I guess I was under the impression that conjurations stayed in a zone.   Seems like it should have been a trap enchantment card.

curious to hear the reasoning about what the difference is.

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Spells / Re: Quicksand
« on: January 29, 2013, 03:56:41 PM »
If a creature were to be teleported away, would the sink tokens be removed as well?  I assume so.

(thematically it would make sense since it effectively takes 4 rounds to sink in the sand, and the longer you are stuck in the the harder it is to get out.)

actually... the text refers to the target of the spell so:
if a creature is teleported away:
1)does the quicksand stay?
2)does it affect an unwitting creature that enters the zone? (or an additional creature that might still be there)

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Alternative Play / Re: 1v1v1 - 3 Players game
« on: January 22, 2013, 04:13:55 PM »
I was thinking something like this
Code: [Select]

     [1]
    [-][-]
   [-][-][-]
  [-][-][-][-]
[2][-][-][-][3]

using either squares or hexes.

Everyone should have a target (either left or right of you)... what if your target changed mid game? randomly? what would trigger it?

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Player Feedback and Suggestions / Re: spellbooks - hard to use
« on: January 21, 2013, 08:11:43 PM »
I ended up cutting a shallow V in the front of each pocket. Makes it much easier to insert and remove cards. The V is about half and inch deep.

I created a template card and inserted it into the pocket then took an exacto knife and cut the v along the lines on the template. Doesn't have to be perfect....

Makes grasping the cards much easier.

Having said that, not using the books at all seems to be my preferred way lately.

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