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League / Tournament Play / Competitive League Rules
« on: January 15, 2013, 05:13:47 AM »
Working on starting a new league, and have been looking for ideals for the rules and point system to use. Everyone seems to have good ideals, but my biggest problem with what I have found in the forums is if both mages are still alive at the end of time. The one with the most health wins. Which is a very good argument. But with each mage and future mages having a different play style I think this is some what unfair. So with that I have came up with the following rules to make the game fairer if both mage are still standing. These are not rules I have in stone. I like to hear peoples input, on what they think. good or bad.
League Rules:
60 minute Matches
At the end of time, player finish the current round.
Stanard rules apply
If Time expires and both mages are still standing, the following in done:
They are allowed two more rounds of play (no healing of mages is allowed in these rounds). At the end of those rounds, if both mages are still alive, the following point system is use to determine the winner.
Point System:
The mage with the most health receives 2 point, Other mage receives 1
.5 playing a level 4 or above spell.
1 point for every damage you give to the other mage
1 point for every heal point you do to your mage
.25 for every block or counter spell
.25 for every 5 creature lvl 1-3 you summon.
.5 If you control 5 or more zom
League Rules:
60 minute Matches
At the end of time, player finish the current round.
Stanard rules apply
If Time expires and both mages are still standing, the following in done:
They are allowed two more rounds of play (no healing of mages is allowed in these rounds). At the end of those rounds, if both mages are still alive, the following point system is use to determine the winner.
Point System:
The mage with the most health receives 2 point, Other mage receives 1
.5 playing a level 4 or above spell.
1 point for every damage you give to the other mage
1 point for every heal point you do to your mage
.25 for every block or counter spell
.25 for every 5 creature lvl 1-3 you summon.
.5 If you control 5 or more zom