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Messages - Trufs

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1
General Questions / Re: Few unclear things.
« on: January 07, 2013, 01:59:53 PM »
Thanks for 100% sure clarification ;)

2
Alternative Play / Re: Career Mode
« on: January 07, 2013, 04:49:07 AM »
Sounds cool but also a little hard because even though you win and u get more and more points for spellbook you get less and less creatures to choose from. Also the fact that the winner is getting stronger is also kinda weird/bad. I mean it makes sense but when someone wins there's a chance that the won because they are a little better (or just had luck) and next game they play with better terms so the gap can widen and it can be much harder for the loser to get back at him. How about loser gets more so he can have a bigger chance to win ? :)

3
General Questions / Re: Few unclear things.
« on: January 07, 2013, 03:22:49 AM »
Yeah that's what make me wonder too. From what i understand duplicate can mean both "copy once" (to make two) or just "copy" (not stated how many times). Would like official answear too even though Im not sure it would happen too often but still that would make attacking with certain creatures more beneficial if you can stack those conditions without any limit.

4
General Questions / Re: Few unclear things.
« on: January 06, 2013, 06:50:10 PM »
Thanks on answear. I'd like to have confirmation about nr.1 because you seem to be unsure and it seems to me it can be quite powerfull to have few rots/burns/weak on enemy mage with no way to remove it, unless there is but just not in "noob decks". (other mages than priestess)

5
General Questions / Few unclear things.
« on: January 06, 2013, 05:45:17 PM »
Hi there. I bought Mage Wars 2 days ago and im loving it! Played 2 games already with "shorter mode with decks from how to teach mage wars" so it would be easier to play at start. The things that are unclear for me and I'd like some confirmation/correction on rules:

1 - how many conditions of the same type can be on one creature? Lets say my Gorgon Archer is shooting enemy wizard and weak status are piling up. I've read somewhere in rules you can only duplicate the effect, does it mean that enemy wizard can only have 2 weak status on him? But there are weak -1 and weak -2 status. So it can have 2x weak- 2 meaning -4 attack dice with meele attack? Or more? Maybe 2x weak-2 + 2xweak-1 ? That would result in -6 attack dices. Let's say that enemy wizard is buffing himself with + meele dice so that there is a reson to accumulate weak status on him. And yes i know it can only be reduced to 1 dice max. Sorry im really confused about that one. Also can it be removed somehow? I mean except being a priestess.

2 - How exacly incapitated work on mage? Is quickcast action influenced by incapitated status or not? So mage can do both quickcast action and quickcast spell during his normal action but only if its non-damaging? Or quickcast is not effected and it can be a damaging spell?

3 - Is there any restriction from using enchantments on my mage? It seems really good to just buff my mage constantly with enchantments (i know i can have only 1 enchantment of a type) instead of casting it on my creatures that might die, my mage will be there till the end of game for sure ;p

4 - is mage considered a 'corporeal'?

5 - Will a creature conterstrike if it's attacked by zone attack for example electrify? I know it won't if its zone attack from range, but can zone attack be considered 'meele'?

6 - can you give spawnpoint mana to mage? I know a mage can add his mana to spawnpoint's mana for summoning. So shouldn't it work both ways? Didnt see anything about that in rules so if its not mentioned it's not possible?

7 - can i cast heal (heal 7 attack dice to living creature' on my mage? He i a living creature i guess, but it seems OP, i dunno.

ps. sorry for any spelling/grammar mistake, english is my second language.

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