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World and Lore / Re: So... Magewars... what are they for?
« on: June 30, 2013, 01:24:54 PM »
So it would be kinda like a magic desease...
Well there would be some points about this:
1) you mentioned that, if the wizzards want, they claim they can stop all channeling - if that is true, and not just some arrogant talking, they would have to be the "hosts" of the magewars.
That leads to some questions:
1.1) Woudn't wizzards only match themselfes against weaker foes, so they could shine in all their glory, and won't have the danger of getting killed?
1.2) If the Wizzards didn't create the magic desease... i guess for an country that claims to be able to end all channeling, it would be easy to get rid of this pesty thing
1.3) The question what binds them to the outcome of the match, and wether or not the matchs outcome has any consequences stays
- If they are purely for fun... well i doubt many knights and priests want to be matched to overpowered mages, just for "fun"
- If they are for lets say political reasons - As i said, the priestess nation may stick to it. But as i claimed none other would, least of all the wizzards...
Also - what would the contract say? As it seems to be legit to experiment with magic, witch, in may oppinion, is able to cause the biggest disasters, and magic is kinda free-to-use for every1 (Bull endurance - spell often sold at brothels) - where is the cut between a fight and a war made? - to what extend is it allowed to use magic for such purposes? etc.
And - More easily asked - why the fuq would someone cause himself so much trouble, casting an enchantment on every damn mage in the lands, when he could just stop their channeling (i guess the person have to be one of the wizzards or more powerfull then wizzards) - preventing magic wars for all time
So after all i'm realy curious what we will hear of the game developers to this topic... everything i thought about that far goes well untill some point. then the question "But wait what about..." pops up.
Just for fun and glory - Ok that may be best possible... but... sacrisfising so many lifes, just for fun... well ok we may think back to romans... guess thats best possible after all^^ - woudn't explain the "cataclysmic event that lead to the mages wars" tho... also bringing some mages like bm in the arena is hard to explain^^
Political descisions / Preventing of war - How to bind them? Why don't the wizzards break that contract? To splitted up nations that can't predict one champion / Others doesn't stick to it and so on...
If wizzards set it up - why not in their home country? Who hosts the event?
On the globalisation: What we know so far are none advanced machineries or materials. Most things are done by magic, and each country has their own mages. The technology is just reaching blackpowder weapons ("Grimson Deadeyes flavor says: Boltstorm designed the new long range weapon, but grimson had the aim to use it best) - as far as i can tell its a typical front-loader (is this the correct term?) blackpowder weapon - not realy advanced technology.
And lets see what we need globalisation for today:
Workers - Cheap workers in asian and african countrys cyonly nececary for big cooperations
Resources - Sure you can trade resources, but you can also conquer them
And over that there is a "Allie"-system: If you attack an european country, you got the european union. If you attack china, usa, russia, they are big enough itself. If you attack smaller countrys, you get bad press and sink in the view of other countrys - I doubt there is a that globalized allie system, as there is no need for globalisation of the above points. Also, most leaders doesn't need to care about bad press - Warlocks would be honored by their people, wizzards follow the witest. Priest country probaply woudn't allie with countrys of other religions. Beastmasters... well they have no real reason to fight^^
Hollydays - That is luxus, and if there are no mages that do the teleportation for their people, i doubt there would be much" hollydays" in magewars for normal people
Special knowledge (in magewars: magical arts) - capture mages and force them to do it or teach you
I just don't realy see globalisation work in magewars, unless there is a big bunch of mages that constantly teleports resources around the world^^
Well there would be some points about this:
1) you mentioned that, if the wizzards want, they claim they can stop all channeling - if that is true, and not just some arrogant talking, they would have to be the "hosts" of the magewars.
That leads to some questions:
1.1) Woudn't wizzards only match themselfes against weaker foes, so they could shine in all their glory, and won't have the danger of getting killed?
1.2) If the Wizzards didn't create the magic desease... i guess for an country that claims to be able to end all channeling, it would be easy to get rid of this pesty thing
1.3) The question what binds them to the outcome of the match, and wether or not the matchs outcome has any consequences stays
- If they are purely for fun... well i doubt many knights and priests want to be matched to overpowered mages, just for "fun"
- If they are for lets say political reasons - As i said, the priestess nation may stick to it. But as i claimed none other would, least of all the wizzards...
Also - what would the contract say? As it seems to be legit to experiment with magic, witch, in may oppinion, is able to cause the biggest disasters, and magic is kinda free-to-use for every1 (Bull endurance - spell often sold at brothels) - where is the cut between a fight and a war made? - to what extend is it allowed to use magic for such purposes? etc.
And - More easily asked - why the fuq would someone cause himself so much trouble, casting an enchantment on every damn mage in the lands, when he could just stop their channeling (i guess the person have to be one of the wizzards or more powerfull then wizzards) - preventing magic wars for all time
So after all i'm realy curious what we will hear of the game developers to this topic... everything i thought about that far goes well untill some point. then the question "But wait what about..." pops up.
Just for fun and glory - Ok that may be best possible... but... sacrisfising so many lifes, just for fun... well ok we may think back to romans... guess thats best possible after all^^ - woudn't explain the "cataclysmic event that lead to the mages wars" tho... also bringing some mages like bm in the arena is hard to explain^^
Political descisions / Preventing of war - How to bind them? Why don't the wizzards break that contract? To splitted up nations that can't predict one champion / Others doesn't stick to it and so on...
If wizzards set it up - why not in their home country? Who hosts the event?
On the globalisation: What we know so far are none advanced machineries or materials. Most things are done by magic, and each country has their own mages. The technology is just reaching blackpowder weapons ("Grimson Deadeyes flavor says: Boltstorm designed the new long range weapon, but grimson had the aim to use it best) - as far as i can tell its a typical front-loader (is this the correct term?) blackpowder weapon - not realy advanced technology.
And lets see what we need globalisation for today:
Workers - Cheap workers in asian and african countrys cyonly nececary for big cooperations
Resources - Sure you can trade resources, but you can also conquer them
And over that there is a "Allie"-system: If you attack an european country, you got the european union. If you attack china, usa, russia, they are big enough itself. If you attack smaller countrys, you get bad press and sink in the view of other countrys - I doubt there is a that globalized allie system, as there is no need for globalisation of the above points. Also, most leaders doesn't need to care about bad press - Warlocks would be honored by their people, wizzards follow the witest. Priest country probaply woudn't allie with countrys of other religions. Beastmasters... well they have no real reason to fight^^
Hollydays - That is luxus, and if there are no mages that do the teleportation for their people, i doubt there would be much" hollydays" in magewars for normal people
Special knowledge (in magewars: magical arts) - capture mages and force them to do it or teach you
I just don't realy see globalisation work in magewars, unless there is a big bunch of mages that constantly teleports resources around the world^^