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Messages - Oneig Atyff

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1
General Questions / Re: Rules for making Spellbooks
« on: December 07, 2012, 05:53:08 AM »
Yeah this is sound great, but only if because you play only with the same person.
We here have 2 boxes and we are 3 to play with them.

2 different people have the boxes, so the third one is very unadvantage if he has to make a spellbook with the rest of the cards, because they are several unique cards very usefull (obelisk, torak, basilisk etc etc)
But we cannot ask those who have the box to not fully use their box...

Because they don't have any rules of creating deck with 2 players. :)

2
General Questions / Re: Several other question (Equipement, Magebind...)
« on: December 07, 2012, 05:47:11 AM »
Thanks for the answer.

But you didn't completely answer for the first question :

Quote
When you cast an equipment spell, it becomes attached to
your Mage. It will move with him and is considered a part
of him,


Quote
So if a enchantment is attached to an Equipment, does it is in the Mage ?
If I spell a Harmonize on my moonglow amulet and if my opponent send a dissolve, it dissolve the amulet so the Harmonize is discarded correct ?
If my opponent send a Purge Magic on my mage, does the Harmonize attached to my amulet is discard ?

3
General Questions / Re: Dawnbreaker Ring
« on: December 07, 2012, 05:44:35 AM »
Ok, too bad :p
Thank you. :)

4
General Questions / Several other question (Equipement, Magebind...)
« on: December 06, 2012, 06:19:46 AM »
Sorry, but I have more questions that didn't fit in really in other topics.

1) First about Equipment, the rulebook say :
Quote
When you cast an equipment spell, it becomes attached to
your Mage. It will move with him and is considered a part
of him, unless destroyed. Place the equipment on your side
of the table near your Mage status board. Either player may
examine the equipment attached to a Mage at anytime.


So if a enchantment is attached to an Equipment, does it is in the Mage ?
If I spell a Harmonize on my moonglow amulet and if my opponent send a dissolve, it dissolve the amulet so the Harmonize is discarded correct ?
If my opponent send a Purge Magic on my mage, does the Harmonize attached to my amulet is discard ?

2) The other thing I have not fully understand is the Magebind section it say :
Quote
This enchantment is a little tougher to attach to a Mage. If this enchantment
is attached to a Mage, the reveal cost is increased by X. This adjusted reveal
cost is used for all purposes in spells, abilities, or effects which refer to the
reveal cost of this spell.


If I'm correct the Magebind applies only when a extern factor ask to reveal the enchantment ?
If I'm revealing ma own Harmonise after playing it does I have to pay 4 ou only 2 mana ?
(Sorry, but English is not my native language so... This part is not very clear for me.)

3) Counter a chain lightning.
If I have a reverse magic on my mage and my opponent spell a chain lightning
 how does it works ?
Do my opponent declare every target before doing damage and if my mage is in the line I can cast my counter spell ?
Or do he resolve every attack one after an other and when he arrive to my mage I declare the counter ?
If I counter in the middle of the spell do I only choose for the rest of the attack or does it nullify all ?

4) And last but not least, the gain of life.
Rules say this about mana supplie :
Quote
There is no limit to
the amount of mana a Mage or object can have.

But nothing about the life part, does it mean I'm blocked at 41 PV with the priestess ability ?

Thank for every answer you will give me.

5
General Questions / Re: possible card errors
« on: December 06, 2012, 05:44:14 AM »
Ok thank you I understand now. :)

6
Spells / Re: Decoy
« on: December 05, 2012, 08:12:33 PM »
Decoy have plenty of utility !

First of all you can place it on a zone to make the opponent think it's a trap.
Or you can play it on en creature to make your opponent think you buff/curse the creature.

But the most useful utility is that you reveal the Decoy whenever you want and recover the 2 mana !
So it's a very smart manner to hide mana !

Example :
The opponent have the initiative,
He quick cast a mana powerful mana drain that let you with 2 mana only.
He smile and think you can't do anything against him this turn.
At his full action he cast a powerful attack spell on you such as "chain lightning"
Then you can reveal enchantment after any action, you reveal 2 Decoy you place at the beginning of the game and are now up to 6 mana.
Yes you now have enough mana to reveal your reverse magic as a counterspell to redirect the chain lightning against him !

That's only one example ! I really love the Decoy, it's a very useful mana storage, and I play it when I don't really have better thing to play on a turn (you can play it whenever you want, first quick, after any friendly creature, during your action phase or at the final quick.)

Yes I'm a Decoy fan ! :p

7
General Questions / Re: possible card errors
« on: December 05, 2012, 02:51:12 PM »
Quote
3) Temple of light. in the attack bar it says 9-10 Stun, 11+ Daze. shouldnt it be the other way around because stun is better? ie 9-10 Daze, 11+ Stun?

No. This was not a mistake. The Temple gets more powerful and adds more to the d12 roll as the Priestess gains temples in play. We did not want the chance for the STUN to increase as the attack gained power, just the Daze portion.


I don't really understand...
Does the result of the attack dices are counting with the D12 dice ?
The way you telling may be think of it.
"The Temple gets more powerful as the Priestess gains temples in play"
Ok if they have one temple the temple make 1 dice damage, if they have 4 temples it make 4 dices that's ok... but how it could "adds more to the d12 roll" this way ?

If I check the rulebook it's say :

Add or subtract all of these modifiers from the number of
dice listed in the attack bar.


okay for example the way I understand it is if you cast a fireball on a creature you will roll 8 red dices, but if the creature have flame - 2 you will subtract that, so roll only 6 dices.

Roll a number of dice equal to
the final, modified attack value.


Okay its clear I roll two 0 one critical 1 one 2 and two critical 2, yeah I'm pretty lucky today :)
So the creature will take 3 damage and 2 more damage minus it's armor.

If the attack has any possible
additional effects listed in the attack bar (always shown as
an additional effect box with a d12 icon), also roll the effect
die at the same time,


Ho yes it was a fireball after all, it could have burn the creature !
So I roll my D12 dice and make 11 It's a 2 burn !

and add or subtract any modifiers to
that roll.


Too bad, the creature have flame - 2 so it's only make 9 and a single burn.

That's how we playing actually, did it's right ? Did I have to my 5 damage to the D12 and make a 14 ? I this case if the creature have 2 armor did the 2 single damage count on the D12 result or not ?

8
General Questions / Re: Dawnbreaker Ring
« on: December 05, 2012, 02:36:31 PM »
Does heals gain 1 dice with the ring ?
I think not... but I ask anyway

But a Cleric can heal instead of attacking, it's in the same presentation of his attack, so a cleric with "Ranged +1" make one more dice when healing or not ?

9
General Questions / Re: Rules for making Spellbooks
« on: December 05, 2012, 02:32:35 PM »
Hello,
I have several questions about the game so maybe à will flood a little some topics  :P

First of all the Rules for making Spellbooks is completely missing form the rules book.
Understand me, I don't refer of "How to choose the spell you will use" but "How you will actually making your spellbooks when they are two players"

That's the part is missing.

For example I've notice that you can include every single Holy spells in your spellbook when you playing the priestess.
If you do that the other player didn't have the chance to pick some heals in his deck !

Actually they have plenty of unique spells. So did you have some rules about that or it is first come, first served ?

We've try several method (FC/FS, draft, with D12 pick up chance etc etc) but nothing very clear, the only thing who make the creation simplified is to have one box per player.

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