December 04, 2024, 02:25:27 AM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dragonsoul101

Pages: [1]
1
Mages / Re: Druid Speculation
« on: June 29, 2013, 08:32:37 PM »
I believe hydro immunity would be unfair I.e if you give a plant too much water it also dies.

Mana Flower (Core)
Mohktari, Great Tree of Life (Core)
Tanglevine (Core)
Wall of Thorns (Core)

currently these are all plant objects currently in the game, and they all have Hydro immunity so i would assume most plants would have Hydro immunity.

See I don't yet own the game so I didn't know that yet lol. Learn some new every day :)

2
Mages / Re: Mages that you would like to see in the game
« on: June 22, 2013, 09:51:30 PM »
A sound mage lol sound is a powerful medium lol

3
Mages / Re: Druid Speculation
« on: June 22, 2013, 09:47:31 PM »
I believe hydro immunity would be unfair I.e if you give a plant too much water it also dies. However a druid is very intune with nature like a shaman is so they natuarally should be able to call spirit beasts to battle as beastmaster calls flesh and blood ones. Also that is where I believe a shape change could occur in the aura or form of the druid. The mechanic would use the spirit beasts in a sort as the druid would take on many of the beasts. So say she calls on the spirit of a wolf and then merges with it she would then in fact be a "werewolf"

Durids are trully more adept with plants so naturally she should have power over the the ability to make them grow w/ or w/o water. To me a water trained druid is nothing better than a gardener with a super good green thumb lol.

So to sum it up. The druid should have the ability to manipulate plant life without the use of water as well as use spirit animals to alter her "form".

I don't know if this makes much sense, but to me a druid is a shaman with the ability to manipulate plants instead of beasts and use the spirits to alter her form

4
Mages / Re: Necromancer balance
« on: November 20, 2012, 09:12:22 PM »
One would also think that in tournament play that one would be able to change their spellbook with a set limit to a secondary book because I would be one to believe that real mages would have something to pull them out of a disadvantage. You know that one spell to bring around the balance to their to their side of the court and vice versa. I'm sure that in the rock, paper, scissors style each mage has the spells (or will have) to get them out of even the tightest of spots, at least for a small amount of time.

5
Player Feedback and Suggestions / Re: Expansions
« on: November 20, 2012, 07:48:21 PM »
So are the dates set for when the expansions are to come out cause I watched the dice tower review.  I want to raise the dead as I heard a rumor

Pages: [1]