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Messages - GrimNayShawn

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General Discussion / Re: No, really, how do you play a game in < 1 hour?
« on: October 30, 2012, 12:43:13 PM »
Quote from: "Nihilistiskism" post=2322
My friend and I have played something like 10 or 11 games, now, and NOT ONE of them has gone less than 1.5 hours.

Common misconceptions debunked:

1) In but two of our games we were both very familiar with our decks
2) We don't spend 10% of our time looking for a specific token (they are laid out very meticulously prior to gameplay)
3) We don't spend 10% of our time looking through the glossary/index/rulebook

I'm talking about two grown, reasonably intelligent people sitting down and playing the game, to our best ability, with as little down-time between actions as still allows us to think about our moves.

How is it that others can play a game in < 1 hour? HOW?!?!?

-nihil


Nihil said:
"It takes time and practice to see what works, think outside the box, a bit, and bring out her true potential, but as she stands, now, I'm playing games with no Asyra in less than 45 minutes and netting close to zero damage on the priestess, herself."

Well, it would seem there is at least one way, after all. Fancy that.

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General Discussion / Re: No, really, how do you play a game in < 1 hour?
« on: October 22, 2012, 09:56:08 PM »
It seems to me that chess clocks could take care of a lot of this. Set each side for 30 minutes (for example)...if you play slow, you are using your time, not your opponents.  It doesn't solve everything, i know...and it has the added con of adding to cost. A quick perusal online and the cheapest I could find was 21$ each; I doubt stores would want to eat the cost of (# of players divided by 2 times 21$) up front even though once regular tournaments started happening, the cost could be offset for a nominal added tax. It woud also change the play a bit as everything would have to back and forth play: player 1 places a spell face down and hits the closck. Player two places a spell face down and hits the clock. Player one places a second spell face down and hits the clock, etc. Dunno if that would work for actual game play (I have the game but haven't had the opportunity to play yet. Sad face is sad).

The only other thing I can think of at the moment, tourney wise, is to have a set of parameters that favors each play style pre-set for tourneys. At the beginning of each tourney, after all decks have been registered, one of the parameters is selected randomly. Yes, a certain style would then have an advantage, but one style would never be guaranteed that advantage and it might promote different builds from people (goofballs like me, admittedly) who would hope that it was my deck build play style that gets the advantage. Of course, it would probably irk more people than it would satisfy...

Hmmm...perhaps my "solutions" aren't good for solving the problem after all.

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