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« on: October 24, 2012, 11:29:51 AM »
I think the issue with the Warlock is when you compare him to the three mages at the same time, he seems inferior. Everyone does something he does better, or at least more effeciently. As you've said, his spell list of dark and fire is really good, but not as good as the Wizard who can take Fire and Arcane, or Lightning and Arcane (if you believe that is better). He can buff a pet, but not as well as the Beastmaster, who can buff and get pets out faster. He has a high starting life and some ability to do damage for heal, but nowhere near as effeciently as the priestess can heal. These are all true, and certainly make him feel a little under loved at first blush. However, if you compare him to each mage individually, in my mind you start to see where he shines.
For example, the beastmaster does some really nice stuff with his creatures, but the Warlock can buff a creature too, just not as well. On the other hand, his ability to take fire spells for 1/3 of the cost of a beastmaster is huge, and goes a long way towards dealing with the beastmasters weenie rush as well. Against the mage, Arcane may be more useful than Dark, but I would suggest he get's more use out of arcane spells too. I'd rather teleport my 9 dice rolling Warlock into combat with your mage than my slow hydra who cost me a full cast and 16 mana, at that point paying 4 to put it in my deck holds a value at least equal to the mages deck cost of 2. Same could be said for a spell like nullify that can protect the Lash of Hellfire, which to me is way more valuable than any Wizard equipment i put out, even the elemental wand. Further, volteric shield and +1 mana channel are really nice, but I really enjoy +1 innate melee die as well and think it is on par with the shield when you consider the wizard is trying to move around and not get hit and the warlock is usually trying to get in people's faces. Plus, the shield is 3 mana and can be avoided, or even under utilized if he's plinked by a small attack. It's great, but I don't think it's leagues above the innate _+1 melee dice. Versus the priestess, the warlock has mulitiple ways to shut down her healing, which can negate one of her best assets. She has no way to reciprecate and shut down his primary asset of damage dealt, other than to cast healing, which as I've said, can be shut down. He has the extra life (equal to a minor heal +) so he can shut down healing early and win an attrition battle, or heal right before shutting heals off for the game as a late game move. Could a priestess also shut off healing, yes, would that be stupid on her part, unless it was the extreme end game, yes.
So from my limited perspective, what i see is this. the Warlock when compared to the rest of the game seems to be second fiddle to other mages, however, I would suggest he is the second best at what the other mages are best at. Therefore, while his innate abilities might be lacking when you look at certain aspects across the whole game, when you compare mages one to one, he is very strong becuase he's good at that mages strength, but also better than them at those other areas to. Also, I would suggest this is true without having to change his build up much.
on a quick aside, I love the imagery of lighting, and I think your point to the effects is a good one. however, I would point out it's a lot easier to get a burn effect to go off than it is stun, and in my mind the effects would rank thus daze < Burn 1 < burn 2 < Stun. So for me, that balances out, but if you put daze above burn 1, then fair enough.